Potato's Recent Forum Activity

  • I'm not sure if this could be consider as a bug, since this probably just how C2 works.

    But I thought this is a little bit quirky, at a glance everything seems to be correct.

    On a bigger project, stuff like this sometimes hard to track.

    <img src="http://i45.tinypic.com/24wsx1i.jpg" border="0">

    Link to .capx file:

    https://dl.dropbox.com/u/39382262/BUG/IsPlayingProblem.capx

    Steps to reproduce:

    1. Open & run the capx

    Observed result:

    • yellow box stay at (250,250), when it supposed to move to (0,0) after GREEN animation finish playing

    Expected result:

    • yellow box should be moving to (0,0) after GREEN animation finished playing

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7, SP 1

    Construct 2 version:

    121

  • Tell them to be more active on this forum <img src="smileys/smiley2.gif" border="0" align="middle" />

  • 20 images of a full color 1024 x 768 will use around 60MB of texture memory (CMIIW), I wonder if you will "run out" of texture memory when you're using cocoonjs.

    C2 support the layout-by-layout loading, but I heard cocoonjs doesn't support that feature yet.

    Here's more reading for you about someone else trying to make interactive book:

    http://www.scirra.com/forum/layout-by-layout-loading_topic58733_post373819.html#373819

  • maybe try creating a new user on the computer, and reinstall Construct as the new user.

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  • In 2013 they will charge something like 250$/month for a serious project.

    $250 ? per month ? seriously ? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Time like this I wish again and again that Construct 2 doesn't have to rely so much on 3rd party software to do its exporter.

    While the progress of C2 itself is really fast (new feature & bug fix almost every 2 weeks), 3rd party exporter seems to take their own sweet time (which understandably because they have their own priority).

    Look at how many times Ashley said to get in touch with Appmobi / Ludei / Awesomium team because a certain feature isn't yet implemented / not working correctly.

    Also don't forget that each exporter will have their own pricing,

    which probably in some kind of monthly/annually subscription plan instead of a one time pricing like Construct 2.

    oh well... let's just wait another year and hope things will change for the better for us <img src="smileys/smiley41.gif" border="0" align="middle" />

  • This is almost similar to another case in here:

    http://www.scirra.com/forum/r103-new-spawned-obj-is-triggered-by-mouse-click_topic56718.html?KW=

    A trigger is called on an object that is "newly created" on the same frame when the click happens.

    I thought this is kinda weird too,

    but I guess when you read above thread the conclusion is, don't depend on this kind of behaviour.

  • Not sure if this is a bug or not implemented yet,

    I'll post it here just for the heck of it.

    1. Action/Condition that involved layer, doesn't do a double check whether the layer exist on the layout

    (except "Layer is Visible" Condition)

    CAPX:

    https://dl.dropbox.com/u/39382262/BUG/LayerAndGroupRenaming.capx

    To repro, use "MyNewLayer" or layer 30:

    • On Event 2 Create these Conditions:

         System->Compare opacity -> "MyNewLayer" / 30

         Mysprite->Is on Layer "MyNewLayer" / 30

         etc... try other conditions that involved Layer

         

    • On Event 2 create these Actions:

         System->Set layer "MyNewLayer" / 30 opacity to 0

         System->Create object MySprite on layer "MyNewLayer" / 30

         MySprite->Move to layer "MyNewLayer" / 30

         etc... try other actions that involved Layer

    Expected result:

    • User should not be allowed to use layer name/index that is not exist anywhere on the layout.

    (System -> Layer is Visible seems to work correctly.)

    2. Renaming Layer / Group doesn't update all the reference

    Casually renaming one of the Layer/Group can break your project without you realizing it. (until it's too late).

    This happens to me quite often recently and it's a pain to search for the mistake.

    • especially if you have lots of events spread across more than one sheet with "include" (so you have to double check every included sheet).
    • moreover when you forget what the old layer/group name is.
    • also renaming all the reference manually one by one really adding it to the strain.

    CAPX:

    https://dl.dropbox.com/u/39382262/BUG/LayerAndGroupRenaming.capx

    To Repro:

    Layer:

    • Rename layer "SpriteLayer" to "AwesomeLayer" and the sprite will no longer created on screen

    Group:

    • Rename group "CREATE OBJECT" to "MY GROUP" and the project preview won't do anything after you click the button

    Expected result:

    • When renaming layer/group, all the reference to the layer/group should be magically renamed too.
    • "Or" at least when you preview the project, it will throw some error in the browser/console something like:

    Event 2: Layer "SpriteLayer" doesn't exist

    Event 3: Group "MY GROUP" doesn't exist

  • maybe try to make debugText bigger/wider/taller so it will fit the long text.

  • krish

    It's "probably" not a bug

    Your DROID collide twice with the JETPACK when it runs into it:

    • 1st collision is with the original JETPACK
    • 2nd collision is with the JETPACK after you scale it up to 1.25 at jetpack.X+100, jetpack.Y+100

    Try to remove these 3 lines (from Event 26):

    Jetpack -> Set Scale  to 1.25
    Jetpack -> Set position to (jetpack.X + 100, jetpack.Y+100)
    Wait 0.5 second

    and it should fix the problem.

  • Voted <img src="smileys/smiley20.gif" border="0" align="middle" />

    Zeus

    probably same problem as this :

    http://forums.mozillazine.org/viewtopic.php?f=38&t=2542145

    try to add: "media.use_cubeb" ---> "false" preference,

    looks like it fix the problem for some of the poster there.

    from this bug:

    https://bugzilla.mozilla.org/show_bug.cgi?id=788005#c6

  • wow... that HaxeNME looks pretty awesome,

    I browse their game showcase at:

    http://www.haxenme.org/showcase/

    and i have that Rune Raiders game.. it's a fun game and plays pretty smooth even on my old ipod touch.

    if Construct 2 can somehow incorporate HaxeNME, it will be the king of 2D game making tools <img src="smileys/smiley36.gif" border="0" align="middle">

    and we no longer have to depend on any other external tools to export to other platform...

    Right now we're at the mercy of CocoonJS, AppMobi, Awesomium, Phonegap when we try to export to other platform, even for the browser version, only Chrome / Firefox that somewhat play nicely with HTML5 game.

    but with HaxeNME, aside from HTML5, we can even export to Flash if we deem it necessary, pretty sweet....

    It's probably gonna take a lot of work though, so i'm not holding my breath here.

    EDIT:

    looks like Ashley posted right when i'm replying,

    I would sacrifice of not using any 3rd party plugin for the platform of choice that HaxeNME offer <img src="smileys/smiley2.gif" border="0" align="middle">

    (most 3rd part plugin doesn't work with CocoonJS / AppMobi anyway)

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Potato

Member since 9 Mar, 2012

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