Potato's Recent Forum Activity

  • It happens on mine too, i believe it's a Chrome bug.

    Ashley already mention about this on this thread:

    http://www.scirra.com/forum/every-x-seconds-bug_topic49814.html

    For workaround, just make a TEXT object outside of your layout,

    and every tick set the text to tickcount

  • just a regular trigger, for example, player clicking on an object, pressing key, etc:

    For example:

    <img src="http://www.scirra.com/images/articles/simpleevent.png" border="0" />

    or

    <img src="http://www.scirra.com/images/articles/unreferencedobjectevent.png" border="0" />

  • I have a question about trigger,

    when is trigger actually run ? or at which order ?

    Let say my Event Sheet looks like this:

    Event A
    Event B
    Trigger 1
    Event C
    Event D

    so what is the order when player doing "Trigger 1"

    Is it at the beginning of frame ?

    <font color=blue>Trigger 1</font>

    Event A

    Event B

    Event C

    Event D

    Or is it at the end of each frame ?

    Event A

    Event B

    Event C

    Event D

    <font color=blue>Trigger 1</font>

    Or it could happen at any order ?

    Event A

    <font color=blue>(Trigger 1)</font>

    Event B

    <font color=blue>(Trigger 1)</font>

    Event C

    <font color=blue>(Trigger 1)</font>

    Event D

    <font color=blue>(Trigger 1)</font>

    Or even run parallel with the regular event :P ?

    Event A <font color=blue>(Trigger 1)</font>

    Event B <font color=blue>(Trigger 1)</font>

    Event C <font color=blue>(Trigger 1)</font>

    Event D <font color=blue>(Trigger 1)</font>

    Thanks a lot in advance

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  • sweet,

    thanks septeven i'll check out your plugin later <img src="smileys/smiley1.gif" border="0" align="middle" />

  • From this Multiple Screen tutorial:

    http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-2

    I think it should be mentioned in the tutorial, when you use:

    Unbounded scrolling: No -> the game canvas always appear on top-left corner

    Unbounded scrolling: Yes -> the game canvas appear in the middle of window (which usually what most people want)

    I spend my whole afternoon trying to figure out how to center my canvas in Full Screen Mode <img src="smileys/smiley5.gif" border="0" align="middle"> (because the default Unbounded scrolling is set to No).

    btw is this intended to work this way ?

  • If you still have some promo codes left, I'd love to tested it out too 0plus1 <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi guys,

    Is there any app making tools that works similar to Construct 2,

    (you know with all component already provided like button, grid, calendar, database etc...)

    I found this one:

    Sencha: http://www.sencha.com/

    but i just wondering if there is any other alternative to consider.

    the goal is, I want to try making app like this one for example (with buttons, grid, the usual app stuff):

    http://appshopper.com/finance/xpensetracker

    Thanks a lot in advance.

  • yeah it could be a bug, or by design ?,

    i guess we need to wait for Ashley for the answer <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Ah sorry my bad, I see what the problem is...

    yeah it's not triggering when the layout start in the beginning,

    sorry i misunderstood the problem <img src="smileys/smiley9.gif" border="0" align="middle">

    You can put "Wait 0.1" or something on start of layout for temporary workaround, like so:

    http://dl.dropbox.com/u/39382262/TriggerWait.capx

  • I can confirm that Else on the example above doesn't work,

    It always skip the 2nd condition (Else K="2")

    another weird thing is if you change the 4th condition from (Else) to (Else K="4") it will work properly <img src="smileys/smiley5.gif" border="0" align="middle" />

  • yes i saw the blue ring on screen when I first start it,

    so many rings in fact <img src="smileys/smiley36.gif" border="0" align="middle" /> (they overlap each other in the same exact position, you can click and drag those ring)

  • There a capx file you may see it why

    I'm not sure this kind of a bug

    .capx

    It works correctly on my machine,

    it will create the circle object every tick as long as player is on screen.

    I'm still not sure what is the problem ?

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Potato

Member since 9 Mar, 2012

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