Potato's Recent Forum Activity

  • Joannesalfa, I'm not sure what the bug is.

    I did a simple test:

    http://dl.dropbox.com/u/39382262/TriggerOnce.capx

    And it works as intended (tested on Chrome),

    Everytime player appear on screen it will create one object.

  • saw this news recently about stencyl on Indie Games:

    http://indiegames.com/2012/04/stencyl_20_goes_pro.html

    http://community.stencyl.com/index.php/topic,6869.0.html

    looks like lately IndieGames writes article about game making tools,

    maybe a good chance to request article about Construct 2 in there ?

    Speaking about Stencyl, damn they move so fast...

    they already have option to publish on desktop (Win & Mac),

    iOS & Chrome Web Store & Web (with Flash), also HTML5 & Android soon.

    plus already full support for iAds, In-App Purchasing (IAP), Mochi, CPMStar, Newgrounds and Kongregate.

    While we're still waiting for Awesomium, AppMobi/Phonegap plus any browser support to get their part/tech done.

    ...sounds like we're relying too much on external power... <img src="smileys/smiley26.gif" border="0" align="middle">

    still loving C2 though,

    plus I hate stencyl subscription model.

    (however i wonder if appmobi also require subscription when we're using their direct canvas thingie,

    because if it is then it's pretty much the same as stencyl then.. <img src="smileys/smiley19.gif" border="0" align="middle"> )

  • mina, here's a quick modification from your capx,

    not as cool as using particles,

    but hopefully can give you some idea instead of using lots of particles :D

    http://dl.dropbox.com/u/39382262/particleTest.capx

  • mina, i tried on 3 browser (Chrome, Firefox & IE) all seems to work properly.

    Also i tried it on ipad, it works but really choppy (i guess that 300 particle rate with continuous spray is killing the frame rate),

    maybe that's what crashing your android <img src="smileys/smiley17.gif" border="0" align="middle" />

    I don't have android though so i can't test it out.

    Instead of using particles, why not just manually overlaying a glow/spark image on top of that boy (and rotate/reduce the scale per tick to simulate similar effect)

  • I saw this earlier today on Kotaku, looks interesting :

    http://kotaku.com/5903223/dont-like-any-of-the-games-in-the-app-store-make-your-own

    [tube]http://www.youtube.com/watch?v=Qq4Bjd32QdY[/tube]

  • hmm.. i did a simple test for "Every X seconds" and it works fine on my machine

    <img src="http://i41.tinypic.com/35m2xjb.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/Timer.capx

  • maybe I'm missing something here,

    but I'm not sure why "Else" condition in this simple example is not allowed:

    <img src="http://i41.tinypic.com/2cei6vm.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/ElseFollowTrigger.capx

    Is there some kind of design decision that i should know about.

  • That's awesome Ashley, thanks for looking into it

    I also like Arima idea here about combining multiple condition.

    right now just to achieve something as simple as:

    (Condition 1 OR Condition 2) AND (Condition 3 OR Condition 4)
    or:
    (Condition 1 AND Condition 2) OR (Condition 3 AND Condition 4)
    

    it will need multiple event, making it harder to read.

    If we can just combine that condition in 1 block it would be suh-weeett...

  • hmm.. I'm not sure how to use trigger in this case,

    if i trigger it like this:

    <img src="http://i41.tinypic.com/dpen10.jpg" border="0" />

    It still doesn't work,

    it still executed multiple times

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  • Not sure if this is by-design,

    but i think this is really confusing that OR Condition is executed multiple times as long as the condition is true/fulfilled.

    The Action part should be executed only once (when the whole condition is fulfilled/TRUE),

    instead of running the action as many times as the condition is true (like right now)

    Here is a simple example:

    <img src="http://i43.tinypic.com/2m7ydk9.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/OrSimple.capx

    RESULT:

    myNumber: 1    Result: 2, 3, 4, 5

    myNumber: 2    Result: 3, 4, 5

    myNumber: 3    Result: 4, 5

    myNumber: 4    Result: 5

    EXPECTED RESULT:

    myNumber: 1    Result: 2

    myNumber: 2    Result: 3

    myNumber: 3    Result: 4

    myNumber: 4    Result: 5

    Turning the action into sub-event doesn't really work either:

    <img src="http://i41.tinypic.com/2chmbth.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/OrSubEvent.capx

    The weird thing is, on this case when myNumber is 1, it only executed once:

    RESULT:

    myNumber: 1    Result: 2

    myNumber: 2    Result: 3, 4, 5

    myNumber: 3    Result: 4, 5

    myNumber: 4    Result: 5

    EXPECTED RESULT:

    myNumber: 1    Result: 2

    myNumber: 2    Result: 3

    myNumber: 3    Result: 4

    myNumber: 4    Result: 5

  • I agree with Arima that the OR condition is not supposed to work like this.

    The Action part should be executed only ONCE (when the whole condition is fulfilled/TRUE),

    instead of running the action as many times as the condition is true (like right now)

    Here is a simple example to play around, try to change the variable myNumber with different value to see different result:

    <img src="http://i43.tinypic.com/2m7ydk9.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/OrSimple.capx

    myNumber: 1    Result: 2, 3, 4, 5

    myNumber: 2    Result: 3, 4, 5

    myNumber: 3    Result: 4, 5

    myNumber: 4    Result: 5

    Turning the action into sub-event doesn't really work either:

    <img src="http://i41.tinypic.com/2chmbth.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/OrSubEvent.capx

    The weird thing is, on this case when myNumber is 1, it only executed once:

    myNumber: 1    Result: 2

    myNumber: 2    Result: 3, 4, 5

    myNumber: 3    Result: 4, 5

    myNumber: 4    Result: 5

    I submit this also as a bug here:

    http://www.scirra.com/forum/topic51183_post322670.html#322670

  • maybe you have to resize the text object, it's probably too small to display all the text ?

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Potato

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