ptbcomposer's Recent Forum Activity

  • First, I'd like to thank everyone who helped me up to this point, whether it was through coding problems or contributing to my successful Kickstarter campaign.

    Now, I'd like to announce that the first minigame has been uploaded to the Scirra Arcade. Please let me know your thoughts! Here's the link...

    http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

  • The first major version has been uploaded to Scirra Arcade!

    Please let me know your thoughts!

    http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

  • I solved the problem by manually changing the version number in the Arcade.xml file to 11002 for the first one and 110.2 to the second one.

    I do believe this is a bug!!

    Here's the game...

    http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

  • The site says I need to export from the latest release 110.2. Well, I already have that. Just to be sure, I re-installed from the setup file and also re-downloaded from the the site to make sure it's the 110.2 release. Can someone check my capx out to make sure I'm not using a wrong plugin somewhere? I've double-checked and I've been making sure to only use the plugins Construct comes with so that I can upload to the Arcade...

    Thanks.

  • I started a thread sometime about a month ago complaining about the font colors and forum color schemes. While I agree that it got better, I still find text hard to read.

    I'm ok with a white background (not so much, but I'll manage), but I'm not ok with the washed-out text colors. I don't think it's my monitor because it's an LCD and I have it set to look good for gaming and internet. No other site is this difficult to focus on. I would be ok if the text was just plain black, not grey or whatever it is.

    Also, I still don't like the turquoise blue color scheme. Overall, the site now just does not feel like it's meant for gaming, but social media. Actually, the color scheme kinda reminds me of Twitter.

    I think the old design was much better for a game developer's site. It felt more professional.

    Mainly, though I can't stand the font colors.

  • I am having the same problem as PixelAmp. I've been really trying the last month to get a good streak going, but I can't get past 7 or 8 days. Usually it just resets every 1 or 2 days. Maybe we're supposed to spend a minimum amount of time logged in, or make a post everyday we're on the site. Sometimes I peruse the How Do I forums for a couple of minutes but don't feel like responding to anything, then the next day I notice it's been reset.

    Ashley

    Please let us know the consecutive days rule!!

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  • Wow, Nimtrix. A little excessive on the coding, but very impressive results.

  • What I got was when I rotated it, the player falls through the solid wall I created. I think there was a fix somewhere on the forum, but I don't remember what it was.

  • I don't know, man. I tried to recreate your results, but I don't know how to fix this one. I don't have any experience with the platform behavior at this point.

  • What I'm saying is that you HAVE to use the whole string. What it is doing is telling the system to take the current angle and add 90 degrees. So if the current angle is 0, it will add 90, making it 90. If the current angle is 90, it will add 90, making it 180. You can also use the minus sign to subtract 90.

    In your case it would look something like this (where what is in quotes is what you actually type, not the quotes)...

    On touched TouchRight, system --> set layer 0 to "LayerAngle(0)+90" degrees

    On touched TouchLeft, system --> set layer 0 to "LayerAngle(0)-90" degrees

  • You might also want to check out paint.net which is a simple program like Windows Paint, but you can do a lot more, like easily add layers and make transparent images. There are also a lot of nice, free plugins on the web.

  • Search the manual and the forums and do a pretty decent study of how "dt" works within Construct 2. You will have to use "dt" in all of your values. Simply, "dt" (delta-time, aka change-in-time) gives you the real-time system clock that is independent of the frame-rate. It took me a while to get it, but once I did, boy did things get a lot easier.

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ptbcomposer

Member since 8 Mar, 2012

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