ptbcomposer's Recent Forum Activity

  • Ok, I think I see what's going on. It took me a few tries to understand your problem. In system, there isn't actually a "rotate layer" event, only "set layer (or layout) angle". The angle you tell it is a fixed angle. It's not going to rotate.

    So try this...

    On touch object, set (system) layer to "LayerAngle(layer)+90"

    where "(layer)" is the name or number of your layer. So for instance if your layer is on layer 1 (that's the actual number identified by C2 on the right hand menu) you would have "LayerAngle(1)+90".

    <img src="http://wayofthesax.com/img/rotate%20layer.png" border="0" />

    Now everytime you click on the object it will rotate an extra 90 degrees.

    Is that what you meant?

  • I will also confirm Dave's solution. I have a title screen and tell system to preload the music for the rest of the project. Otherwise, no sounds will play or music will play late.

  • Could you describe in a little more detail what you are trying to do?

  • If you use a FTP program like Filezilla, you can tell it to not upload existing filenames or files with the same modify date. That will save you time uploading.

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  • use tags and stop the songs by tag?

  • You need to use...TADA!!!! GLOBAL VARIABLES!!!!

    Seriously, though, you do! Try this. Make a global variable called something like "currentlayout". On the start of each layout set "currentlayout" to the number of your current layout (e.g. for "Layout 5" the global variable would be "5"). Then for your sounds event sheet, do "At start of Layout" and add a condition using "Compare Variable" with a value of the corresponding layout for each sound.

    Make sense?

  • There could also at least be a way to preload by tag.

  • Use Paint.net. Free program with low overhead. Use the magic wand tool and select the background and delete it. Done. Save as a png. You now have a transparent background.

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  • I'm not too sure about there being a problem with too many event sheets. I think it's when you include too many event sheets to other event sheets. My project will probably end up having something like 80-100 event sheets but I'm not going to include them all. I'll have to wait and see what happens I guess, but how can we be expected to make large games if the system will get bogged down by event sheets that aren't even in use?

    Try to have at most like 5 event sheets being used at at time.

  • This has been updated with sketches of the images that will be used in the final version. When that is done, I will upload to Scirra Arcade. And of course I will improve the button layout.

    http://wayofthesax.com/wip/rhythmminigame/

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ptbcomposer

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