ptbcomposer's Recent Forum Activity

  • type your text into something like paint.net with whatever size font you want native in the game. make the background transparent (in paint.net your just magic wand the background and delete it) and save it as a png. bingo. you now have text as an image file and can load it as a sprite.

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  • WIP (work in progress) has been updated. New additions include pseudo-3D motion and sfx. Please note, there is an audio glitch on Chrome that causes the first actual layout's music to start late (works on other browsers). Also, browsers except Chrome have an audio glitch that prohibit layout music to be paused. Enjoy.

    (please remember to refresh your browser if this does not reflect changes; you may have to clear your browser cache on Chrome)

    http://philipcomposer.com/comic/

  • Forget it. I figured out a work around for the sound effects problem. Tag every sound effect that lasts a whole panel "ambient" and set it to "looping". In my pause HUD, I tell audio to mute "ambient" when paused and unmute "ambient when unpaused. This works just fine. The only problem I still have for sfx is when it is a non-looping sound, but that doesn't happen as often.

    For the music playback problem when going between my title screen and the first layout, it seems to be limited to only Chrome. Playback of Layout 1 starts when it should with all other browsers. However, not every browser pauses and unpauses the music correctly. I think this is a browser problem, not a Construct 2 problem.

    So there it is. Maybe once I get comfortable with the audio plugin more I'll do a tutorial since this is a common problem people are having and there is no tutorial or info in the manual on how to resolve it.

  • I'm referencing the following thread from the "How do I..." section because it's beginning to look like a bug. Maybe there is a workaround, but I don't see any reason for the problems I'm having. Even when I simplified the project to just reflect the use of audio, the same problems arise.

    I understand that the audio plugin is newer than most of the plugins in Construct 2, but it's a project breaker for me that needs to be resolved ASAP.

    Thanks.

    http://www.scirra.com/forum/not-solved-audio-problems_topic56045.html

  • I uploaded a simpler version of the same project by removing all the unrelated code to the problem. I have to do it this way because it still needs to have the sounds and pause system.

    I'm beginning to think that this is a problem with Construct 2 because a) no one can explain it; and b) site moderators have been ignoring this thread

  • added capx to OP and also a new audio problem...:)

  • Is this what requires the AJAX plugin?

  • I know about Webstorage and the basics on how to implement it. My question is what happens when the user decides to clear out his/her internet cache? Won't that delete the Webstorage info and thus wipe out all saved info in the process?

    Is there a way to backup the Webstorage data somewhere else on my internet server or on their machine so it can be retrievable?

    My project Way of the Sax (I'm sure you all know about it by now) is a very lengthy interactive comic that requires save points due to several features that include minigame and collection scores and reader decisions.

  • problem persists...

    Is this a bug or limitation with Construct 2?

  • This is what I have already tried. Music pauses and unpauses perfectly. It is files in the sounds folder that do not pause.

    Is there anyway to apply a "dt" expression to sound playback?

  • ok, figured out problem 2. Thanks Sqiddster.

    Problem 1 still stands.

  • come on...anyone?

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ptbcomposer

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