ptbcomposer's Recent Forum Activity

  • Unless you're doing advanced multi-track music recording/mixing, or want very nice reverb and wave-hammer effects, audacity should be the only audio recording program you'll ever need for small projects.

  • I have my own website with database capabilities. Also, I want the max amount of people to be able to use my game so limiting use to Windows 8 or Clay.io is not ideal.

    Is it possible to use Clay.io in conjunction with my website and have the game link to it for logging in? If not, then I want to use my own system.

  • Now that C2 has a nifty built-in save system, does anyone know how to use this in conjunction with Ajax? Ajax is something that I've been avoiding until a save system such as this has been implemented.

    A tutorial explaining .php, Ajax, and the new save system would be much appreciated.

    Thanks.

  • Use a free audio editing program like Audacity to save .wav files.

  • It sounds like you will need to setup some local Webstorage. That way when you reset global variables, you can reload only the ones you want to keep.

  • Try putting the gameover music in the sounds folder, thus treating it like a sound effect

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  • Create a new event (not action).

    Select Audio, then On ended ended and use "file1" tag where it is the name of the track that is before "file2"

    For action...Select Audio, the play "file2" tag

    or I can write it this way...

    Audio: On ended "file1" -> Audio: play "file2"

  • Most people tend to avoid sound questions on this site for some reason. I don't, because I'm a sound guy myself.

    However, I don't know the answer because I haven't studied arrays yet. It's on my to-do list.

    For functions, you can always put sound event in a function. However, for random sounds, check out these search results...

    https://www.scirra.com/forum/search?q=random+sounds.

  • How about this?

    Create a global variable called "spacekey" or something like that. Then create an event: "on Space Key pressed" -> Set variable "spacekey" to "1-spacekey" (without quotes; and where "spacekey" is the name of your global variable; on the event sheet it should look like this: 1-spacekey.

    Now create 2 new events for "Compare variable spacekey"...

    on the first one: "spacekey" = 0 -> Set animation to Frame0

    on the second one: "spacekey" = 1 -> Set animation to Frame1

    Please let me know if this works out for you.

  • Fight Fight Revolution updated to v. 1.1.

  • I was trying to upload to the arcade but was constantly being told that I needed to export in the latest release of C2. Only problem was I was already doing that! I started opening the exported files and noticed in the Arcade.xml file that the version number was for r110 and NOT r110.2.

    I think this is a bug because C2 is not writing the correct version number on export.

    Here's my original post when I was suspecting a website error...

    http://www.scirra.com/forum/topic60172.html

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ptbcomposer

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