ptbcomposer's Recent Forum Activity

  • Hey all,

    It's the Way of the Sax guy again! I'm having trouble getting sound effects timescale and also layout music to work correctly. I've read all the forum threads and manual entries on the subject, but they either don't explain enough, or the problem is just overlooked and an alternate solution is proposed.

    First problem...

    When I hit pause in the middle of a fairly lengthy sound effect (as in the truckapproach in layout 2), it would keep playing. What I have done temporarily is to tag all sfx as "sfx" and tell my pause function to Audio: stop "sfx". When I do this, it stops on pause. However, when I unpause, the sound does not return. Music pauses and unpauses correctly. This is like an old NES game where the same problem occurs.

    Second problem...

    I'm starting to implement a title screen that plays the main theme. When I click the button to start, I can get the main theme music to stop, but I can't for the life of me get the Layout 1 music to play when it's supposed to. If I tell the Main Theme to "stop" on button click, then nothing plays the rest of the comic. If I set it to "muted" on button click, Layout 1 music comes in either late or not at all.

    I need music to begin on the start of each layout everytime, and so far this is pretty inconvenient. The only way I know of to fix it is to put all my music in the sounds folder and have the game load everything everytime. Yuck.

    Thanks.

    capx...

    philipcomposer.com/comic/wayofthesax.capx

  • A $1 pledge amount has been added to Kickstarter for all you cheapskates!

    http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel

  • Ok, here's the Kickstarter page. There are several ways to support the project, from the lowest pledge level that guarantees free access to Way of the Sax and your name in the credits all the way to the highest that guarantees you a cameo in the comic! The goal is $500 which covers the cost of production including paying the artist. If you like the project and want to be a part of it, I'd appreciate your support. Thanks.

    http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel

  • Hey guys. A couple updates. The main theme is completed (see below)! Also, I've created a Kickstarter project and anyone who contributes a little dough to the project gets at least their name in the credits. Other rewards for donating include a complete original soundtrack signed by me, the composer, and original artwork signed by Dave Gardiner, the artist.

    I will post a link to the Kickstarter page once the project goes live. Until then, enjoy the music!

    Main Theme (mp3)

    (that's me on the saxophone as well...)

  • We're still working on overall style of the comic, though we have Ken fully designed, as you can see from the action shot (link below). I haven't started the music yet, but I am going to after this week. I'm pretty busy right now but should have more time next week to start composing the theme.

    Here's a couple of Ken shots.

    www.philipcomposer.com/comic/truckframethumbnail.jpg

    www.philipcomposer.com/comic/thrownsax2.jpg

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  • Fight Fight Revolution updated to v. 1.1. The first minigame for this project has been uploaded to Scirra Arcade!

    Please let me know your thoughts!

    http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

    ------------------------------------------------------------------------

    Hey, some of you are probably wondering what has become of this project. Well, I'm still working on it, and I have an artist to work with me now!

    For those of you who don't remember or just wondering who I am, I'm a composer making an interactive graphic novel using Construct 2. The project will have music, minigames, unlockable items that give more background on the story, extra scenes, multiple endings, and a menu and save system.

    At the bottom is a PlayerAffinity.com interview that elaborates on everything you need to know about the project at this point.

    Please like my facebook page to keep up to date with the progress of the comic. I will occasionally be posting pics and audio samples as the thing comes together. You can also check out the work-in-progress of the Construct 2 programming of the first chapter. Thanks!

    Way of the Sax on Kickstarter

    http://www.facebook.com/wayofthesax

    @WayoftheSax

    (Work in Progress) http://www.wayofthesax.com/wip

    (minigame) http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

    (interview) http://playeraffinity.com/comics/comic-features/interactive-graphic-novel-creator-philip-bradbury-interview.html

  • But with the audio plugin, music is streamed from the server, not downloaded. Is this what you mean?

  • I could be wrong, but this sounds like a job for the AJAX plugin since you are pretty much asking the game to retrieve something from a server. Then you have AJAX put it in the game session (look up AJAX tutorials to figure this stuff out), and then tell AJAX to put it back on the server, but in a different folder. For the next person who receives the gift, pretty much the same process happens.

    However, I don't know how to do this AJAX stuff yet, so I can't tell you how to do it.

  • I have this in my project, but I added 1 each time something is collected, then told system to look for the specific number of items. Same thing, essentially.

  • I highly recommend creating a separate event sheet for your pause/menu functions. Then on each layout you right click on blank space and select "Include event sheet" and then the pause/menu event sheet.

  • I have this in my project...works perfectly. first, create a global variable called "paused"; start it at 0. on click on pause button, have system set global variable "paused" to 1. then on a new event, have system compare variable "paused"...when equal to 1, set system timescale to 0. make another new event...have system compare variable "paused"...when equal to 0, set system timescale to 1.

    this can be modified in many ways to make it work for you...for instance, you can restore individual object timescales immediately after setting system timescale to 0 so that you can still have button animations and stuff like that.

  • can you post your .capx so we can look at it? I still have no idea what you mean.

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ptbcomposer

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