superkew's Recent Forum Activity

  • It's easy with CocoonJS. But you need a MAC.

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  • Free version on Google play!

    Working on the paid version...

    Rhino Hero Free

  • Link to .capx file (required!):

    NA

    Steps to reproduce:

    1. Open C2

    Observed result:

    Error message

    Expected result:

    No error message

    Browsers affected:

    Chrome: NA

    Firefox: NA

    Internet Explorer: NA

    Operating system & service pack:

    Win8

    Construct 2 version:

    r118

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 254

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 118 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • I tested it, and there were quite a few issues.

    Hiding and showing layers was funky, fading was funky, and none of the touch was working.

  • try a different font, then you can see if it is a font problem or something else.

  • the fonts must be in a sub folder in the zip named "fonts" did you double check that?

    There was nothing more involved than simply setting it in the GUI.

  • ludei, can you confirm if ads work at all on android? Mine don't seem to come through.

  • Hey,

    I did a quick search and found someone already requested this, but the thread seemed to die off.

    I'd love to be able to have a window of all objects that are not on any layout to make it easier to remove them from the project. In that window, I could delete/edit them in the same way I do on the standard object explorer.

    Ashley, would this be possible?

  • That makes sense, it would still be nice to have the option. This is the second scenario where a sub folder is required.

    CocoonJS: fonts

    Clay.io: webview

    I'll just add it manually, doesn't hurt to ask right :)

  • Always check the logs and console when using the launcher. It will normally tell you about a plugin it doesn't support, or something else that you did wrong

  • Hi Ashley

    Is it possible to maintain the sub folder structure within the Files directory on the project. Specifically with CocoonJS exporting.

    The example is with the Clay.io plugin, we need to manually copy the webview folder and its files into the exported zip. It would be great if I could add the files in the correct structure directly into the project.

    Also, I'm not sure how case sensitive cocoon and C2 are, but when files are in that Files folder, they are all changed to lower case when exported, could they keep their casing?

    This would be a great feature.

  • put an "else" between them ;)

    [ Left button clicked on sprite
    • if animation 1
    • else if animation 2
    • else if animation 3

    ]

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superkew

Member since 3 Mar, 2012

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