superkew's Recent Forum Activity

  • Kastas, thank you very much for your feedback. I think the app is just running out of memory. When I have the game on web, or another platform, I will find a way to get you a promo code or something to make it up to you.

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  • Thank you for the feedback. Could you try it after re-starting your device? It might be a memory problem.

    We tested on iphone 4 - is your ipod touch the same hardware specification?

  • Thanks for the support!

    I couldn't have done it without the forum. You guys all rock!

    Any advice or feedback is welcome, and don't feel bad about telling me problems or things you don't like.

  • At long last I can share my creation with the world :)

    I used C2 and cocoonJS, and we have successfully put our game on the App Store, and released an update.

    As a company, we are supporting the EWT (financially) in the fight against rhino poaching. I don't know how much the rest of the world knows, but rhino poaching is a serious problem in South Africa - and Africa as a whole.

    If you want to see the game (and hopefully download and spread the word) go to http://www.rhinohero.org/ and the app store link: App Store link

    We have big plans for the future, Android, Facebook, and in-app purchases as well as leader-boards.

    PM me for more info or suggestions!

  • The flickering is a big problem, I'm glad to see I am not the only one experiencing it.

    The lock screen on android causes big problems though. I have sent Ludei plenty of samples (video, images) that Samsung provided for us after rejecting our app. Hopefully they can sort it all out - I am being patient :)

  • I haven't actually cleaned it up, probably could be done with less code.

  • Initial scrolling

    <img src="https://dl.dropbox.com/u/19625130/scrolling1.JPG" border="0" />

    Function to slow down using recursion

    <img src="https://dl.dropbox.com/u/19625130/scrolling2.JPG" border="0" />

    This only does horizontal, but should be easy enough to change to all directions.

  • Interesting methods...

    I was only doing left and right panning, and got it to work quite nicely, almost got the flick part like a native ipad device or so.

    There is a touch.velocity property, and then use the touch object and allow the mouse to control it.

    For the flick/slow down, I used the function plugin with recursion. and halved the velocity each tick until it got to < 10.

    I'll try get hold of my example when I get home later.

  • This post makes me want to drink wine, or rum!

    nemo - how did you do the mask? Is it on the PNG itself, or in C2?

  • KMag I beg to differ.

    I have my game working on multiple aspect ratios and on android, ios, and desktop. No white space, no lag.

    It's a matter of being smart and working with what you have. We're working on cutting edge tech, nothing is going to be easy - and if it were, we wouldn't be able to make money off it.

  • I know what the problem is.

    The screen size changes for a few ticks at the start of the layout. So ensure that you don't get the screen size only once at the start.

    eg. I have a layout that uses the screen center to position an object, I re-set the variable every tick.

  • I'd probably use physics and 0 gravity, then apply forces with the key presses.

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superkew

Member since 3 Mar, 2012

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