superkew's Recent Forum Activity

  • I'm working on a 2D platform game.

    Setup my profile on Phone Gap build, and I am building for android and iPad.

    Testing on desktop obviously works 100%.

    I assumed that due to my old android phone (Xpreia x10), it would be a good benchmark for low end android phones. So I got the game working on there, and it is decent, and playable.

    Then when I run it on the iPad 2 its unbelievably slow! Something stupid like 2 fps.

    I have 2 objects with physics.

    A particle effect that fires at specific times, not continuously.

    Also some parallax options on about 4 or 5 background layers.

    Any ideas or suggestions to why it could be so slow on iPad, yet fine on my android phone. And then also, would it be better on an iPhone?

    I have read through the tutorials on speeding up the games, pixel rounding, layer transparency.

    Could the screen resolution, and image sizes also affect it?

    I wanted to try out appMobi for the ipad build, but maybe someone has an idea if it will really improve performance?

    Will "every tick" events impact performance a lot?

    Thanks

  • Hi all

    I did introduce myself a while back.

    I started a small business with some friends and we loved Construct 2 from the moment we saw it. Deciding to use if for our project we bought the full business license.

    I wanted to thank everyone on the forum for the vast amounts of free information that is provided. I am learning the amazing capabilities of this software more and more, and one day hope that I can pay it back by helping others.

    Ash: great job!

    I cant wait to see C2 running awesomely with AppMobi.

    cheers

  • It is working.

    I would love to pass a sprite as a parameter to a function as an object, but I will figure something out.

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  • Downloading and trying function.

    Thanks for all the replies. I have a paid version :)

    I'll let you know if I come right!

  • Hey again

    I have been trying to find an answer to this question, but with 20 scirra tabs open, and trying various search phrases I still am not winning.

    As a normal developer I like to re-use code, create methods by name and then use the method when I want stuff done.

    I haven't found a way to do this yet, and was wondering if there was. The example is that I have 4 unique sprites. But I want them to act the same, respond to the same events and behave the same way. It would be nice to then create events and pass parameters.

    I saw there was a plugin of this sort of nature mentioned, but for the life of me I cant find where I saw it.

    Any suggestions or feedback would be great!

    cheers

  • Come to think of it, web browsers are the same.

    Thanks for the help guys :)

  • Thanks for the reply, but that is setting an origin on the object - and is quite easy.

    I mean to set the origin for the entire layout.

    It feels very un-intuitive to have y-values increasing as positive in what would normally be the negative axis.

    There are always ways around this, but now I am more curios to why this has been done.

  • I noticed that the x-axis is fine and according to the normal laws of physics, but the y-axis is mirrored.

    I'm not sure why, but it is very unexpecteds.

    Why is it that the origin is at the top left corner, and y values increase as you move down the screen?

    Perhaps there is a setting that can adjust this, I would like to know.

    I haven't found anything while searching...

    Thanks

  • Hi peep

    I'm new too :)

    Looking forward to working on this platform!

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superkew

Member since 3 Mar, 2012

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