I'm working on a 2D platform game.
Setup my profile on Phone Gap build, and I am building for android and iPad.
Testing on desktop obviously works 100%.
I assumed that due to my old android phone (Xpreia x10), it would be a good benchmark for low end android phones. So I got the game working on there, and it is decent, and playable.
Then when I run it on the iPad 2 its unbelievably slow! Something stupid like 2 fps.
I have 2 objects with physics.
A particle effect that fires at specific times, not continuously.
Also some parallax options on about 4 or 5 background layers.
Any ideas or suggestions to why it could be so slow on iPad, yet fine on my android phone. And then also, would it be better on an iPhone?
I have read through the tutorials on speeding up the games, pixel rounding, layer transparency.
Could the screen resolution, and image sizes also affect it?
I wanted to try out appMobi for the ipad build, but maybe someone has an idea if it will really improve performance?
Will "every tick" events impact performance a lot?
Thanks