Ragevortex's Recent Forum Activity

  • Ashley Hi there: I'm working on a demo app that has music/sound and I'd like to up the tempo but not the pitch...

    I was looking for the mentioned Doppler effect on the editor but it was removed a while ago[and the documentation has not been updated].

    Any alternative solutions for this would be good... other than making 30 different sounds with different speeds that is.

  • digitalsoapbox

    Wow I'm impressed awesome work. I would love to use this kind of lighting for my Goatsukah game. I would have to do a lot of photoshop and compositting otherwise. (which I've had to do and stopped for now). Have you tried it on a smartphne or tablet? is it running this good there too?

  • So far it looks familiar to me as I'm a C2 long time user. I loaded up my Simple Space Shooter game to test it out. The whole game is just 37 events however the interface still says "This project exceeds the trial version's limits..." I'm assuming it's because of the groups (which should be included in trial versions as it is great for organizing a game eaven if you're limited to 100 events) Other than that the game worked and tested out ok.

    I havn't been able to try it on my mobile yet... it keeps saying I need a newer version of chrome... there's no updates I can make so I'm guessing its just being picky.

    I still have to give it a try on my linux comp. I'll see how that goes. I'd love to just open up a project whenever/wherever my ideas are flowing or whenever I have a break rather than wait to get home or carry a usb dongle around. The google drive/other clouds integration is golden for me.

  • This is a basic test of the character as I'm making him... i also have a 3d model of it to decide which version i'll go with in the end ... that will decide the overall look and feel of the game once it's finished. For now I'm using the pixeled version to design my animations and finish drafting my concept. It will be a hack/slash jump adventure type plataformer with maybe some puzzles sprinkled on.

  • Nice Template. Now I do have to mention you are using Function to do some stuff ... you should use it to do some repetitive stuff too like the really repetitive code of the toggle switch... I'm replacing your Player object with my (differently named one) to try some stuff and I noticed how many times its the same again and again... just for optimizations sake I'm sure its not the first time I've had to change things like that but that's the example that comes to mind. I'm still undecided if I want my character pixeled or vector/looking

  • Cool. I just got the template in bundle with the other two maps which is cool. I would've liked to have a "spritesheet" for the character to sit and re-draw my frames rather than do them per animation but whatever works. Tried it out and so far looks awesome. It's good to have a good solid ground to build on and being able to concentrate on the art, story and game design. Great job.

  • This template looks interesting. I just added it to my wishlist to buy it later. I am wondering, however, with a few "tweaks" If I'll be able to add melee weapons/combat to it. I have a project that I'll be using that on

  • hckarakurt

    Check this screenshots they may lead to a clearer explanation. I'm using this method on a simple platformer im working on for fun.

    setting up the bar that is inside the container (which helps create one each time it spawns)

    im setting position and width and also pinning it to the object

    my destroy on unpin command

  • hckarakurt depending on how you're managing the hp bar could be part of the monster's group(container) and it will be destroyed thatway, or you could be pinning it(using the pin behaviour) to the monster and set an event like when monster is destroyed unpin bar, and have another that says hpbarpinned(x) ->destroy or simply check if the bar value is lessthan or equal to 0 and destroy it... depending on what you used there's plenty of ways to achieve that goal.

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  • johnkx it could it just takes quite a lot storage so for my project I chose to use jpg as I was expecting quite a lot of images and I didn't really need them to be too high quality.

  • RogerThompson try this tutorial... I'm not sure if everything I did back then still works with recent c2 changes but it does have the part you need in it. Let me know if it works I've been meaning to make a new version ... life has gotten in the way

  • johnkx I sent you a link to an old tutorial I had made some time ago I hope it helps point you in the right direction at least a bit.

    [edit] Construct 2 limits some of its functions if you don't have a full license please be aware of this. Check the list of available features for all 3 options of license (free/personal/business)

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Ragevortex

Member since 2 Mar, 2012

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