I named the game Coffee Wars however It's a temporary name.
This game is a "zombie horde survival game" with a few twists.
First your mission is to serve coffee.
Your second mission is to mantain and upgrade your shop.
Your goal is to basically survive the day by serving "dead reviving coffee"to the hordes of coffee starved zombies that will hit your shot (literally)
Good luck.
Mechanics -
Spawn points, drop points and increasing difficulties.
I'm considering making it harder by changing the coffee flavors some zombies want and so on.
I'll be using my old Chocolate Hearts Eating day concept as a basis:
However this is a non moving game. Just stand there and survive sort of thing. I'll be making some upgrades, power ups and special items apear here and then.
This is a raw concept of basic gameplay which I'll be updating soon.
This is my first attempt at using tiled backgrounds I feel more confortable making more illustrated backgrounds but It's a test project I hope it works out.
Any suggestions are more than welcome.
I'll be implementing an interface for the brews under the main screen (that's why it looks wide I cropped out the empty space) maybe implement a queue system for the brews to make them more "natural" and the "server" making the coffee will have to be upgraded on his/her basic skills ... speed, constitution or something like that... i want it to feel complex w/o loosing the basis of the game and having some level of customization for the player other than upgrading the shop trough its various paces. For that purpose I'm writing down all this stuff and making the mechanics first then working on the actual graphics.