Ragevortex's Recent Forum Activity

  • C2 its a very versatile platform.

  • I've made something similar for the tv station I work on ... I made a (local)Christmas greeting card program. My version lets you take a picture of yourself , select a tv program (from our roster) and it will load the respective look/layout and cast of musicians and dancers along with the user's picture into one of the avatars. I even made a tutorial. I'm certain you'd like it seeing as yours has such nice design and graphics to it.

    here's the tutorial

    Here's my avatar as he would appear. (can't show the actual product tho) The good thing is that it worked and did what I needed.

  • Marc456

    Ok so in that case you do not actually need to duplicate it you just need to set the layer(best to have a separate layer for your ui) paralax property to 0,0 that way you just need one field and it will keep the information(since its the same field) and follow the player around.

  • If you are switching from one layout to another instead of "side scrolling"on the same layout and you want to have the text box appear in the same spot you can place the UI (text box layer hp all the stuff you normally want to keep) on a separate layer and make it global and just in case paralax 0,0 (in the layer settings).

    Also if you have some other kind of setup you may need to just set that text box to "global" on its properties.

    I find it better just to make the layer which I'll use as a UI a global to keep it tidy but to each their own. I made a very simple example of the text passing from one layout to the other. (no paralax just the text) Here it is. Just click anywhere it will switch layout and update the text. I hope it helps.

  • Tom hi there i just went and re-rechecked everything and I've not received anything that I can see so far... I only submitted one game which was approved and all.

  • Hey Tom how can I check the list of the people who won?

  • NOTE : if you need it to be faster you need to adjust the speed and the wait time as well.

    • I updated the file in the link now you can see the effect of the time and the wait time on the animation so theoretically you can speed it up by multiplying base speed by the number you wish it to be faster by (like 2 for twice as fast 3 for 3 times as fast ...) and change the Waittime calculation by the opposite.. .say divide by 2 for half wait time or 3 for 1/3 wait time. That will make it a bit more flexible w/o needing for you to guess how fast it will go and try and match the speed.
  • I'm using your image as reference.. let me see if this works for you.

    Check this to see if its near what you're looking for.

  • Hmmm I'll bite... I'm joining and checking it out. Looks cool enough.

  • jobel looks great... for the residue you can make a simple sprite and have it do something like - on destroy (or any other thing) -create -leftoversprite and that sprite if it has a really fast fade out behaviour should look like leftover dust vanishing into nothing.

    Note: you do need to contol the ammount of sprites being created though.

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  • Nice solution andreyin I was going to suggest something similar. jobel Yeah that looks preety cool and its a simple solution... you can just animate 2 or 3 frames with "noise" and you'll get an even better effect.

  • Usually I would make a function to deal with "repeatable situations" so that I can call it when needed. also I would keep the speed I want my objects to go at in a variable so that I can apply the value on the spot... I'll take a look at your new capx and see what I can make out of it. path finding and bullet behavior are useful in may ways .. "heat seeking missiles" directed attacks... interface dynamics. It just depends on what you want to achieve. I've come to the conclusion on many cases that Cnstruct 2 is flexible enough to do most anything with a little effort and a little help from the community. There's plugins that are very useful out there too... like the Move to behavior and some others.

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Ragevortex

Member since 2 Mar, 2012

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