Ragevortex's Recent Forum Activity

  • An easy way to "fix" your depth of field issue is to put a "fog"behind the main playing area. you can do this easily by using a simple 10-20% opacity solid colored block behind the main playing area but in front of the background area.(if you use lighter colors you get better ressult) this will fade the wholebackground evenly and keep your foreground crisp.

  • Hi there!

    I'm working on a little pet project. I'm certain it will prove more than challenging since I've never actually attempted to make a board game in C2 before.

    At the moment I have a jumble of plugins in the game. Hopefully when all is done and accounted for I'll be able to clean up some of them out and keep only the necessary ones. The overall look and feel should be a bit like a classic tile based game like mahjong or scrabble where you moved tiles around or picked them up to place them.

    Basic Concept:

    • Tile board game.
    • 2 players
    • 2 factions
    • 1 base per player
    • 7 randomized unit tiles
    • max 3 tiles on board per player

    Plugins in use currently:

    • Tabletop layer effect.
    • rexrainbow's board and squaretx
    • Touch
    • Mouse
    • Function
    • max 3 tiles on board per player

    I'll be working on some better graphics after I get the mechanics working enough.

    Things that need solving:

    • Pickup and Place tiles (I want to pick them up from the bar and place them on the board on the clicked tile space) If I can't fix that I'll have to come up with another solution.
    • Once in the board they have to be able to move by tile movement one space in either 4 directions.(they can't move trough tiles or bases)
    • Limit the amount of player tiles on play to a max of 3
    • Set basic win/lose conditions(this will be a bit more complex than it sounds but basically player with no tiles looses, player whose base is taken looses)
    • Turn based system(this shouldn't bee too hard)
    • Decide on a style and make all the graphics )yeah I have a few ideas)

    Here's my first screenshot with the board made and the player tiles sorted and player1 tiles showing sample combatants. I kinda like that style fo the game but Im more inclined to making the images more illustrative and less pixelart.

    I hope you all like what you see.. I'll try to keep this updated as I make some progress. Suggestions and direction is more than welcome.

  • Nice plugin. I wish it scaled with the layout tho. Right now I'm scaling my layout for different screens and the notification just stays the same ... which looks way tiny in some cases. Good looking plugin ... can't use it for This project.. . maybe next one.

  • C2 has some demos that come with it among them theres ragdoll create a new document and type ragdoll in the search youll find the Example physics ragdoll

  • Nice mon keep 'em comming... im using your tabletop one here... awesome help(once I figured out how to use it correctly )

  • Splat!! yeah I'm not too good at this ..lol the game is quite challenging especially when they deicde to jump one after the other... preety good man!

  • Here's a little update on y progress.

    I'm working on a card based attack system. This will eventually affect not only which animation is played but how much damage is done or which effect it will have.

    Normal Attack

    Hard Attack

    I hope you all like it so far I'm going slow with this one tho.

  • Problem Description

    I'm experiencing C2 crashes on my projects (all of them) the problem manifests itself when attempting to clone an object. (in my case text objects/ text fields) As soon as I try to clone said object the game just crashes.

    lets say I have 4 text fields on a layout and decided i want the second pair to be a different text object. I delete them and try to clone the actual object in the list (which in turn selects the two objects in the layout) then the game crashes.

    Attach a Capx

    Here's a capx

    Description of Capx

    This capx has a default setting and has several text objects instances of "Text" and one "Text2" with the description of what to do.

    Steps to Reproduce Bug

    • Step 1 Click Text on object pannel
    • Step 2 Right click and select clone
    • Step 3 etc. Behold the fireworks of explosive crashy message.

    Observed Result

    I noticed if I'm on another layout without that object or in an event sheet when trying to clone the object it does not crash the program. It may have something to do with the selection.(i don't know why but this has been consistent so far)

    I have also pinpointed that the bug/error/issue is happening more often from the objects panel than from the project panel.

    Expected Result

    C2 should just clone the object and not be crashy.

    Affected Browsers

    • C2 main editor interface.

    Operating System and Service Pack

    AMD A10-4600M APU with Radeon(tm) HD Graphics 2.30ghz

    8gb Ram

    Windows 8 64bit

    Construct 2 Version ID

    Version 205 this one

  • Nice mon... to keep it under 100 events preety cool for a training project as well.

  • Cool man I just found out about the podcast... hope it all goes well keep up the good work mon.

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  • Gahh man I missed the whole thing!!! I hope you guys had a blast hopefully I'll be able to make something other than for work and share it with you guys. Happy Gaming!

  • Hi there. I'm working on a project the player login before playing so we can keep a record of their high-score and use it for contests and such. Everything works fine on normal publishing however when we load the page on mobile and try to type in the username/pw the window opens the keyboard(as it should) and zooms in to type (for some reason) however when we send the login command and switch layouts the layout stays zoomed in instead of returning to full screen. (this I find to be really odd)

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Ragevortex

Member since 2 Mar, 2012

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