DasBilligeAlien's Recent Forum Activity

  • Of course! I am stupid!

    Thank you.

  • You can play the game here:

    https://dl.dropboxusercontent.com/u/107 ... index.html

    The problem:

    In my game after a player has used all of his ammunition. I want to show a small prombt that his ammo is empty. So i implemented this:

    While standing still it works as intended.

    But when it is triggered while moving it looks like this:

    Standing still it uses the image point 2 as desired, during movement it uses the origin point it seems. Can't wrap my head around it. I apprechiate every piece of advice.

  • accessibility jam - http://jams.gamejolt.io/accessibilityjam - May 11th - June 1st

  • Howdy Folks.

    I am in search for a team member, or maybe members, for the accessibilityjam.

    [quote:19zgyixj]What is the goal of the jam?

    The goal of this jam is to raise awareness, giving developers knowledge and experience of how to make mainstream video games accessible to gamers with disabilities, to provide good examples of what's possible, and move accessibility towards being widely accepted good practice in the game design process.

    The jam is from May 11th - June 1st.

    Here is the thing. I am hearing impaired and i would love to participate in this. But I know that having a team would be way better for me. Bouncing ideas, combine different skill sets and expierences. So if you think you would like to jam with a impaired german, speak up!

    I am interested in nearly everything but i have experience in the following:

      2D/3D Art UI Game Design Basic Logic (visual scripting only)

    I have Construct 2 Personal (steam) and Spriter Pro.

    Thank you for your time reading this. Have a nice day <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    My Blog (crappy english):

    http://dasbilligealien.tumblr.com/

    My Portfolio:

    http://dasbilligealien.de/

    My Construct 2 stuff:

    viewtopic.php?f=148&t=79884&p=653371#p653371

    Edit:

    I have Construct 2 Personal - I mixed up the names, sry. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • The real quastion should be: is it possible?

    For everyone that is confused about what I am talking about.

    http://en.wikipedia.org/wiki/Miniature_wargaming

    I need an editor for a specific wargame called Mayhem. It is an very open system with a lot of possibilities. More than Excel can handle I fear.

    http://bombshell-games.com/mayhem/

    So what do i need:

    • Creating Units with profiles, equipment, traits and there respektive points costs.
    • Creating Templates from these Units
    • Use the templates to build an Army
    • There're rules and conditions that interakt with each other.
    • a good way to expand the existing building blocks with future add ons
    • save and load armys/templates
    • printable army list

    I have no real coding expirience. I would like it multiplatform or for the web.

    Should i learn to code or is it possible?

    Edit:

    It is nor unlike a rpg system. But it will need lots of text and lists. I am sure it can be done. But I don#t know where to start or if I should use a different tool.

  • Working on a game with my wife. It's called "Coffee to go" and its a puzzle platformer. All art and game design is made by my wife. I am just the logic clicker.

    Character Animations

    Level Backgrounds

    Find more on her tumblr blog.

    http://dasoni.tumblr.com/tagged/coffeetogo

    We will make a project log on this forum soon.

  • Small Update after a long time.

    More doodles:

    Testing if i could make a game with a sketched look. Will expand this in the future.

    https://dl.dropboxusercontent.com/u/10778449/QueenProtector/Builds/web/index.html

    Lokal 2Player Arena shooting game. No graphics at the moment.

    https://dl.dropboxusercontent.com/u/10778449/aaaaahrena/builds/web/index.html

    Some kind of interactive Conceptart

    https://dl.dropboxusercontent.com/u/10778449/Mockups/cyberpunk_mockup/index.html

    The latest incarnation of Coffeemug (will be regular updated)

    https://dl.dropboxusercontent.com/u/10778449/Cupgame/builds/web/index.html

  • For bigger projects i use a wiki. For smaller ones just a google doc and some excel sheets for tracking all the assets and animations.

  • Here are some more doodles and stuff.

    A simple asset and controls test. It will be a non construct game.

    Consrols:

    W = accerllerating

    S = deaccellerating

    A/D = turning

    away - a spacegame

    Another fast asset test. Going through the red walls costs ecktoplasma. you have 3 on start up. Touching the ugly thing of an urn restarts the layout.

    ghostly chase doodle

  • I am looking foreward to the changes :)

    Wish you all the time in the world.

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  • Thank you for your kind wirds. I will post some more stuff soon.

  • Some thoughts after trying the game.

    why a shoot button? there is no skill of meaning invold in giving the palyer controll over it. just let shoot automatically. The only thing the player does is evade and giving him/her some controles that give no benefit at all is just distracting.

    i would like to see some sort of shild- that charges with your firepower and gives you the ability to survive one hit. that strenghtens the meaning of firepower because richt now it has no real meaning if i get hit the game is over.

    So if i get hit - firepower is reduced to zero but im still alive. and i need to charge it at least back to 50% to survive another hit.

    maybe an small animation or effect when the pattern changes would help. just as a hint to the player that it changes not how.

    when reaching a checkpoint give me a second before starting the game again. because the strong wihte blink is confusing. it took me some secondes to get what was happening and i died the same instant.

    i really like the game so fare and there is a lot of possibilities for evolving it further. hope you continue with your work.

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DasBilligeAlien

Member since 1 Mar, 2012

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