anthonykojima's Recent Forum Activity

  • Psychokiller1888,

    Hey mate!

    Thanks so much for all the effort you make into improving the AirConsole plugin.

    I have a quick question though...

    I cannot make the onMessage key is "something" working using the AirConsole simulator.

    I would like to know if you ever encountered issues with it.

    So what I did:

    On Controller.html I send this:

    var airConsole =  new AirConsole();
    airConsole.message(
            AirConsole.SCREEN, {
            key: "keyValue"
    });
    [/code:zgkew4a7]
    
    And on [b]Construct2[/b] I did this:
    
    [code:zgkew4a7]AirConsolePlugin.OnMessageKey is "key" --> Retrieve "keyValue" and do something[/code:zgkew4a7]
    
    Unfortunalety, The AirConsole OnMessage Key is never triggered.
    I use the latest stable Construct 2 release r239.
  • Thanks a lot guys (@SoldjahBoy , R0J0hound , Kyatric),

    Now I understand better. The Keyboard.LastKeyCode function is not used to know which exact key was typed but which "physical" key was typed.

    That's why we can bind and build custom controls for the player.

    Although I haven't tested yet your solution R0J0hound, because I fear the call of Javascript code as it is warned by Ashley, thank you for your solution.

    I'll give it a shot.

    Putting this subject at SOLVED.

  • Hi,

    I have a huge problem understanding how the Keyboard plugin detects which character is typed.

    In my example, I have a [TextBox] and an [Input Text Box].

    I use a french keyboard with characters like 'é', 'è', 'ç', etc.

    FRENCH KEYBOARD

    I'm just trying to detect the character 'é' which is on the same key as the character '2' on the French keyboard.

    The '2' is triggered when CAPS are on, and if not, it is the 'é' that is displayed.

    STEPS TO REPRODUCE THE STRANGE BEHAVIOUR

    * USING ONLY THE TEXT BOX*

    When I put the focus on the Input Text Box, I can type the character 'é' without any problems inside the Input Text Box.

    * USING ONLY THE TEXT BOX*

    Now, I put the focus out of the Input Text Box.

    I added an event on the Keyboard and the Text Box.

    Every time I type something, the character is displayed in the Text Box.

    So, I type the same character 'é' but I only get the character '2' and NEVER the character 'é' which is the one I'm typing. (I'm not using any CAPS on)

    Here is the capx to test:

    https://dl.dropboxusercontent.com/u/22785599/Html%20Projects/InconsistentKeyboardBehavior.capx

    Could someone help me understand this please ?

  • hi anthonykojima , this link is not working again

    http://www.scirra.com/arcade/shooter/18 ... g-survivor

    Is your Zombie Typing Survivor game still available on Scirra Arcade?

    Thanks

    Hi Kenli,

    Nope. Since Scirra changed the Arcade site, they removed alll previous games. Therefore, my game is lost...

    I have to re-upload it to the new Arcade.

  • Thanks again for your help. I changed the version number as you said to 21202 and it worked.

    I was able to make it work and export.

    Thanks for your help. You saved my life! Have a great day.

  • have you tried extracting the new files from the beta capx... and change the version in the caproj? to 212.20? maybe that will help you...

    I tried that once and Construct 2 crashed. I think I did something wrong at some point. I will give it a shot again.

    Thanks a lot for your help. I appreciate that.

  • Our advice has always been to only use beta releases for testing, and to back up your projects so you can go back to a stable release and keep working. Can't you resubmit with r212.2?

    Thanks a lot for your answer Ashley. I will try to do that. The latest back-up I have doesn't have all my new changes so the game will not be finished...

    I have to be honest with myself. I screwed everything. It's my own fault. I should've done a better job.

    Anyway, thanks for your help. I will do better next time.

  • HI Ashley,

    The recent beta R213 broke my entry on the underground jam.

    I know it is entirely my fault but PLEASE, PLEASE, don't disqualify me.

    The game can be played on IE 11. I really worked hard on this game.

    I know I won't win but, I just want to have a chance of participating.

    Here is my entry link:

    https://www.scirra.com/arcade/underground-jam/the-underground-jams-2190?cp=3

    Kind regards.

    Anthony.

  • Same issue for me. Black screen on Chrome...

  • Hi everyone,

    Just to introduce to you my entry to the newest SCIRRA competition.

    It is call "The Undergrounds Jams" and it is a digging game where you play as a group of jam cells that

    must survive a giant hungry mouth.

    Here is the link: https://www.scirra.com/arcade/underground-jam/the-underground-jams-2190

    The game is entirely made only using the Physics Engine. It is my first attempt to make a physics game.

    It was very difficult at the beginning but I think I finally got what I wanted. The game is not perfect but I hope

    people will give it a try.

    Here are some screenshots:

    So, If you want try it and give me some feedback. Especially concerning bugs. I have a problem with the music not playing in Chrome. It was totally working on preview mode but it is not working when the project is exported . I don't know why...

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  • Hi blackhornet, If you checked the capx file attached, you will see that I didn't used the physics behavior. It is only the 8 Directions, pin behavior and solid.

    Solid is saying "don't move over a certain object", and Pin is saying " ALWAYS move relative to the parent". You can't have it both ways - something has to give. So it seems Pin trumps Solid.

    Maybe you are right, the two behavior cannot affect each other.

    It's not clear what you would expect to happen. Do the Blobs stop moving or do they stop the player from moving. The last won't happen as the Pin mechanism is one way. Player affects Blob, but Blob does not affect Player.

    I want the Player to stop moving if one of the blob is stuck by the collision on solid elements.

  • Hi Everyone,

    There is something I really don't understand and it is very inconsistent for me.

    I set the pinned and solid behavior to an object. I pinned it to the player's sprite.

    The player is also solid and capable of moving.

    In the attached capx, the player is stopped by the black tilebackground that is solid, but none

    of the pinned red circles behind him. all red circles are SOLID. But they all go through the black tilebackground.

    Can somebody explain to me why this happens? Is it a bug? It doesn't make sense to me.

    Thanks for your reply.

    File: https://dl.dropboxusercontent.com/u/22785599/Scirra/Problem-Solid-Pined-object.capx

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anthonykojima

Member since 27 Feb, 2012

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