anthonykojima's Recent Forum Activity

  • Thanks GenkiGenga, I appreciate your comment.

    If you need any help, even if I'm not an expert, I would love to help you.

    Considering the problem you encountered, it should be fixed. I added a small condition that will always check with the nearest zombie to the player. I've been doing a lot of small changes lately and the game is getting better ;).

  • MWB,

    Thanks for pointing that issue out. This is caused by the fact the font I used in the game is not installed in your computer. I used "Agency FB". I thought it was a window default font. So, the bug tells me it's not. It should be fixed now.

    The space allowed for each letter was not wide enough. Therefore, these letters were hidden.

    Could you let me know if you still have that problem. Unfortunately, I don't have a Mac or Linux computer to test it with. That's the kind of stuff I should also be aware of.

  • MWB,

    Thanks for your comment man. I absolutely see what you mean. It's just a matter of Layout size in fact. The word you were trying to destroy was "mass". I'm guessing you pressed firstly the letter "m" and the word was not visible in the layout. In addition, I think there was at least 2 zombies whose word started with the letter "m". So, there is a script that choose randomly between zombies with same first letter of the word.

    Another thing, there is no missing letter. The game is to destroy each letter of a zombie. It's not about guessing what the missing letter is. Once you hit a letter, it will be automatically destroyed. Then, you have to destroy all the other letters.

    I uploaded a new version of the game with a bigger layout size. You can check it out. Let me know if this was helpful.

  • Rory,

    Thanks for your comment Rory. Concerning the graphics, it's true some part could be improved. I removed some of them. For example the blood you mentioned. It was easier for me.

    Believe me, you won't be the first one to who I said that. I'm not good at drawing sprites and I'm willing to learn how to do it. Of course, I saw your great game and I noticed you made the graphics yourself. I wanted to ask if you know any website where I can learn how to make pixel sprites?

  • I had the idea of making this game while I was in the toilets. I swear. I also just wanted to see how far we can go with the Construct2 engine. I'm pretty sure that the game lags when there are a lot of zombies. This game is also a test.

    I don't think there are such games like this on the Scirra Arcade too. For me it was a great challenge. In addition, I only used 72 events. As always, I only use the Free Edition of Construct. With the 28 events remaining, I could add more stuff <img src="smileys/smiley2.gif" border="0" align="middle" /> .

  • Hi all,

    Let me present to you my latest game. The game is named "Zombie Typing Survivor". The goal of the game is to survive to all the Zombie waves coming after you.

    Play the game here

    Unfortunately, I won't work on others games anymore because I don't have time. So, this will be my last game of this year at least.

    How to play

    The gameplay is simple. Use the Keyboard keys to kill Zombies.

    In addition, the player has 3 grenades when he starts. Press Space bar to launch one. A grenade kills all the zombies of a wave. Use them wisely. Remember you only have 3.

    Credits

    Some graphics are made by Daniel Cook.

    Title screen music by brandon75689 (tragic Ambient Main menu)

    In game music by HorrorPen (Dramatic Action)

    ScreenShots

    <center>

    <img src="https://dl.dropbox.com/u/22785599/ZombieTypingSurvivor/Capture1.PNG" border="0">

    <img src="https://dl.dropbox.com/u/22785599/ZombieTypingSurvivor/Capture2.PNG" border="0">

    <img src="https://dl.dropbox.com/u/22785599/ZombieTypingSurvivor/Capture3.PNG" border="0">

    </center>

    Please, feel free to leave any feedback about the game. I would appreciate. Especially comment about bugs found in the game or suggestion to make the game better.

  • Hi man,

    I really like the game. It changes from all the car games. So, good idea for choosing a helicopter. I found the graphics and controls really good. I think the chopper is a little too slow and I also think that the chopper should be able to go through some buildings and not be block by all the buildings.

    Anyway, really good job. Keep going.

  • New version of the game is available

    In this version:

    • [Fixed] I fixed (again!!!) some animations issues
    • [Added] With my remaining events, I added a new level and even a new boss.
    • [Added] Now you can use the Hookshot while jumping
    • [Added] Now you can launch Arrows while jumping

    It's incredible what you can do with only 100 events but it also makes me think of "What we can do with a license!!!!!!!". Unfortunately, I can't afford to buy a license for the moment (patience...). I should have got one before even if I know that, at that moment, I still couldn't afford one <img src="smileys/smiley19.gif" border="0" align="middle" />.

    Anyway, more seriously, here are some screenshots:

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture7.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture8.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture9.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture10.PNG" border="0" /></center>

    Please, don't hesitate to check that new version out and of course, le me know the bugs you found. Enjoy and stay tuned!!!!!! <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • zsangerous,

    I'm really sorry for what happened. I didn't expect having such kind of bugs in my game. The thing that bugs me, is the fact that every time you test it on your computer it works well. But when someone else tries it, it doesn't work. QA is unfair <img src="smileys/smiley19.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

    Anyway, I checked your way of managing animations and I have to say that it's really simple and brilliant. I should have thought of that since the beginning. Unfortunately, when I tried to apply it to my game, I didn't success just because, I kind of made the animation system too complicated. If I want to apply your way of doing animation to my game, I have to restart almost everything. That's why I decided to use your way for my next small game. And I'm sure it will fit perfectly.

    I only have one question, you said that I could use 2 variables for each animation, how do you do that since you use a condition "on every tick" and the action "set animation to", which is best with only with one variable? I hope I'm clear with that question.

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  • Thanks for all your suggestions You really made me want to learn how to draw sprites. You know what? For my next small game, I will entirely create the sprites. Everything will be made by GIMP or Photoshop.

    I already have some ideas in mind. I made a new version of the Game by the way. I used all my remaining events and I added a new level in the game and even a new boss. <img src="smileys/smiley4.gif" border="0" align="middle" />. If you have time, don't hesitate to check that out.

  • Thanks a lot man. Sure, I will try to learn how to make sprites. The only thing that scares me a little, it's going to take me a lot of time to learn that :(.

    Thanks also for the suggestion. I will be really happy to know that the Scirra Devs have accepted to take my game as an example for "what we can do with the Free edition of Construct2". Ha Ha.

    With this game, I can tell you that now, I really understand how objects instances and animations work. I can do more sophisticated games now only with the Free Edition.

  • zsangerous,

    Ha ha, thanks man. I uploaded a newer version of the game with a lot of animation bugs fixed. Believe, when your game has a lot of different animations, it becomes so difficult to make them work all together.

    Anyway, for the Controls, it's because I forgot to put the Default Controls to "No". I really prefer the WASD Controls with the mouse than the Arrows Keys. I think it depends on the type of the game. If your game uses a lot the mouse, you should definitely use the WASD Controls over Arrows keys. It's not very convenient to play the mouse and the Arrows key because you body is not "centered" (if you see what I mean). It become kind of frustrating for the player.

    Thanks again for your comment. I'm still working on the game. I'll fix other issues and add new levels.

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anthonykojima

Member since 27 Feb, 2012

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