anthonykojima's Recent Forum Activity

  • Thanks GenkiGenga,

    I envy you sooo much because you created the sprites for your game "The Adventures of Froghead". Maan, do you know any good website where I can learn how to make sprites? I imagine it takes a lot of time to be able to make descent sprites.

    I fixed a lot of different bugs by the way. Even if I'm sure there are some left. I also reduced the number of events used from 100 to 97. Yeah!

  • Sylvain

    Thanks for your comment mec. I totally forgot to put the default Controls to "No". I fixed this. I also fixed a lot of different animations issues. I didn't know it will be this hard :(.

    When you'll have time, please check out the new version of the game.

  • Thanks for your comment.

    This game took me more time than I expected and I had a lot of problems with animation of the player. I 'll try to fix them all. The thing is, when you start having a lot of different animations for the player and if you don't pay attention, when one animation doesn't work correctly, it screws all the rest of the animation.

    It cost me a lot of events!

    To answer your last question, as I said in the This is Cute Thread, I'm really really bad at drawing sprite. In a nutshell, I don't know how to do it. Therefore, I prefer using sprites made by other people. I plan to write the credits of the game by the end of the week. I used a lot of different stuffs.

  • Hi all,

    Let me introduce you my second game with Contruct 2. It is called "The Myth of Dazel". This will be the thread dedicated to the game. I will put all the updates concerning the game here. I've been working on this for 2 months now and I wanted to do something different from "This is Cute!" and also stop working on "This is Cute 2!".

    Here is the link to play it:

    Play the game here

    Here are some screenshots:

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture1.PNG" border="0"></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture2.PNG" border="0"></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture3.PNG" border="0"></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture4.PNG" border="0"></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture5.PNG" border="0"></center>

    <center><img src="https://dl.dropbox.com/u/22785599/TMOD/Capture6.PNG" border="0"></center>

    The game design and especially the characters in the game are all from "The Legend of Zelda". Even if I changed the names of the Characters. I didn't want to create a "Legend of Zelda" game. I didn't want to use that name (it's Nintendo property). Therefore, I changed the name a little.

    Instead of:

    "The Legend of Zelda", I chose,

    "The myth of Dazel".

    You can notice that Dazel is Zelda but backward and a Myth is just a synonym to the word Legend.

    Same things for the main character.

    It's obviously Link, but I decided to call him Kinle (I added an "e" at the end)

    I used the free edition of Construct2, therefore with the events limitation, I was not able to do some stuff and the game is unfortunately still buggy. I really apologize for that.

    Please, feel free to leave me any kind of comment about the game ( graphics, music, gameplay, etc.). I'm still working on this game. I'm trying to improve it knowing the events limitation.

  • Man, your game is amazing!

    That's exactly that kind of game I wanted to create when I was creating "This is Cute: Episode 1". Unfortunately, with the 100 events limits, this was just impossible. Anyway, back to your game!

    I really liked it. I don't know if I beat the game (at least, that part of the developed game since it's still on development.) I was able to get 5 hearts and went to the Fort and bandit's cave. I don't know if there are other stuff to do in the game. I got the shield and the fire spell. Congratulations man! Really good game.

  • Hi DeuxEx,

    Sorry for the delayed answer. I had a problem with the site. I was unable to write anything on the forum. I know that some users had the same problem. But now it's ok.

    So basically, for the dialog system, I used an array. First I filled the array at the beginning of the layout with all the dialogs of each character. I used a 2 dimensions array by the way. That way, I knew exactly where was the dialog of each character.

    I used the first index as an ID for the character and the second index as the value of the text. For example, the gardener's ID will be 0 and all these combination will be for the gardener [0,0], [0,1], [0,2], etc. Let's take an example. In the Array, the value of [0,0] will be: x=0 and y="Do you want to help me clean my garden?".

    Then, to rotate the dialog, you can use a simple loop and make sure that everytime you reach the end of the serie of dialog for a character, you put the iterator of the loop at the beginning. That's how you make the dialog loops endlessly.

    I hope this will help you. I will try to make a simple capx file for this for you to better understand. I don't have a lot free time because I'm working but let me know if you have other questions.

    Best Regards.

  • I hope i'm not too late!

    My favorite feature is the Event Sheet and the fact that thanks to Construct 2, anyone can create very good games without any programming skills. This is a new way of programming games WITHOUT PROGRAMMING. Thanks a lot Scirra Community.

    http://youtu.be/8MGcwAPVozE

  • Last Release and last update of "This is Cute: Episode 1"

    Hi guys, this will be my last update and release for my game "This is Cute". Of course, if you find a critical bug in the game, I will fix it right away and make another release. <img src="smileys/smiley4.gif" border="0" align="middle" />

    After reading all your comments (thanks again for this guys), I was able to fix a couple of bugs and added some new features. Here is a list (this is the most important stuff I fixed).

    - Fixed: in the Boss level, if the character died, he was still able to use the slingshot. Therefore, you can win even if you died!

    - Fixed: Grammar and spelling mistakes Thanks a lot to NatashaMakanani ^ ^ for your help.

    - Fixed: small dialog/speech bubble bug with the rabbits girl, the gardener and GranPa.

    - Fixed: in the level with the ladybugs, sometimes, when you die, you can lose a heart during the spawning process. I couldn't figure that out so, I changed the way the player spawns. You shouldn't see that issue again.

    - Added: the slingshot will be automatically selected at the end of each level.

    - Added: The character will now be able to overlap some elements of the background.

    [NOTE] this feature is not available in the entire game. Nevertheless, it will be fully integrated in the next version of the game...so, be patient guys ^ ^. Here are some screenshots.

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/OverlapingBackground-1.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/OverlapingBackground-2.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/OverlapingBackground-3.PNG" border="0" /></center>

    And to finish, TEASING GUYS. SO STAY TUNED.

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/ThisIsCute2Logo.png" border="0" /></center>

  • Cool game! and you made it in 3 hours? WOW. You're really good at game design and graphics. I wish I had your talent. good job!

  • I'm suuuuuper impressed man. This is really good. Good job.

  • This is amazing maaaan! keep working on this man. Be sure, there will be thousand of people who will use it. HOLY COW!

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  • I beat the game! Hooray. My score 83700 ^^. Not very high but still I'm proud of it. Cool game. Very original. I mean, I don't know where you get the idea of doing a skeleton as the player character but really congrats man. I love that kind of games with a great originality. Good job!

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anthonykojima

Member since 27 Feb, 2012

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