anthonykojima's Recent Forum Activity

  • simwhi,

    Ok. I've been digging this up and I think I found where the issue was. The Tizen Web simulator works with the "file://" protocol. This means that we are accessing the index.html file of the game locally.

    Unfortunately, AJAX Requests DON'T work with the "file://" protocol. That is how it is designed. So even if we try to load a local file through AJAX, the browser will automatically block the access.

    There is a work around for each browser. Tizen is using Google Chrome and Chrome has this options to enable access to local files: "--allow-file-access-from-files". Another bad news, this options seems not working for some versions of Chrome.

    For me there is one bad conclusion for this...(I include Ashley on this one)

    Ashley: Apparently it is not possible to use the AJAX Request project file action on TIZEN WEB PROJECT because the TIZEN web simulator uses the file:// protocol. Which means no AJAX possible even with the isLocal flag to AJAX.

  • Hi Pode,

    First of all, thanks for this great plugin. I was looking for this soo bad. Really thank you.

    I don't know if I'm the only one facing this problem. So, I downloaded and implemented your plugin in my game. The problem now is, I keep having my Construct2 preview throwing an error window when I click on the Webfont text.

    It's easy to reproduce. Just create an instance of Webfont object, launch the preview mode and click on the Webfont. Here is a screenshot of the exception:

    <center><img src="https://dl.dropboxusercontent.com/u/22785599/School%20Bro%20Off/Troubleshooting/Capture.PNG" border="0" /></center>

    I know you said that we couldn't see the results directly inside the preview window, but having an exception thrown because of a plugin doesn't feel good either. Do you have any idea why this is happening?

    By the way, this error window doesn't appear once I exported the project.

    I used

    Google Chrome v 30.0.1599.101 m

    Construct2 beta release r148

  • Hi simwhi, thehen

    Just to say that I faced the same problem. Apparently, it is not possible to load a XML/JSON object from an AJAX's "Request project file" function on a Tizen project.

    The only work around we have is to directly paste the XML/JSON text into the XML/JSON object. Does that mean that Tizen apps cannot access project files?

  • rexrainbow,

    First of all, thanks a lot for this plugin. It's really powerful and hard to master. I have a small question about the plugin possibility though. I was wondering if it was possible to make the Enemy Object having exactly the same behavior of the Chess Object.

    what I mean is, for example in final fantasy tactics, when the player plays against the CPU, the CPU does exactly like the player:

    • First it chooses a Tile where it will do its next move (we can see the CPU choosing the path -> it is the blue tiles)
    • Second it moves at that particular Tile
    • The CPU tries most of the time to get near the player

    I wanted to do the same thing. I still searching because I think it is possible to do it with your plugin. I wanted to use the "get nearest tile" algorithm for the CPU so that the CPU will always try to approach the player to attack him.

    Here are some images of what I'm talking about:

    <center>

    <img src="http://dsmedia.ign.com/ds/image/article/831/831544/final-fantasy-tactics-a2-the-sealed-grimoire-20071030040100894_640w.jpg" border="0" />

    </center>

    Thanks.

  • rexrainbow,

    Thanks a lot dude. I'm really stupid on that one I didn't read anything and I just tried to install it. My bad. Sorry for the mistake. Everything is ok now.

  • rexrainbow

    Hi,

    I don't know if I'm the only one facing this error. I updated to the last stable version of C2 (r139) and I have this two errors with the grid_move plugin. Could you help me with this please?

    <img src="https://dl.dropboxusercontent.com/u/22785599/Construct2/images/Problem-grid-move.PNG" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/22785599/Construct2/images/Problem-grid-move-2.PNG" border="0" />

  • <font face="Verdana, Arial, Helvetica, sans-serif"><font size="2">

    Hi all,

    Let me introduce to you my first Windows 8 game. It's called <font color="orange">Find Me</font>.

    I got a little problem with the name because it is very a common name for software. I really wanted my game to have that name since all the game purpose relies on finding words.

    So, to make a long story short, I created this game just to play a little with the Windows 8 object and I wanted to make a simple, little stressful, and educating game. Here is the link from the Windows store:

    Find Me - The Game

    <font color="orange">Gameplay</font>

    You have a minimum of time to find as many words as you can. Words are split into syllables and you must put the syllables in the right order. You have different game modes. Be sure to try them all.

    <font color="orange">Game purpose</font>

    I wanted to create something simple to test people global knowledge on different subjects. In addition, the fact that words are split, makes it a lot more harder to have a high score. I got to say that I consider this game quite difficult and I want to see how far people can go. At every end of game session, you can see how far you went in the different topics. This was made to see in which topic you are not very good and need to improve.

    <font color="orange">Features</font>

    I'm still working on the game even though most of the main features are already implemented. For instance, I implemented leader boards, achievements, personal high scores and progress to track.

    <font color="orange">Screenshots</font>

    Here are some screenshots of the game:

    <center>

    <img src="https://dl.dropboxusercontent.com/u/22785599/FindMe/Screenshots/homePage.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/22785599/FindMe/Screenshots/GameModes.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/22785599/FindMe/Screenshots/arcadeModeDesc.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/22785599/FindMe/Screenshots/arcadeModePic.png" border="0">

    </center>

    </font>

    </font>

  • austin,

    My bad, you were right. I tried to add the condition inside another. I didn't know that in that case, the conditions are not displayed. Sorry about that. Thanks for you answer by the way.

  • Hi austin,

    I don't know if I'm the only one with that issue but I downloaded the latest clay.io plugin from your site. And for some reason, when I want to add new conditions, only two are displayed.

    All the other conditions are not present. I can only see the "General Conditions" such as "On clay failed" and "On clay ready". Here is a screenshot of what I'm talking about.

    <img src="https://dl.dropboxusercontent.com/u/22785599/FindMe/clayPluginNoOtherConditions.png" border="0" />

  • Cool! I'm definitely looking forward the new version of the arcade.

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  • Hi myibmaccount,

    Actually it's a real bug in the website. Nevertheless, it is not very important to solve it now. I think the Scirra team has a lot more important bugs to fix first. So, it's not a big deal that is doesn't work.

    Don't bother yourself with that ^^.

  • Oops, I haven't read my own post for ages. I checked your typing version of the game I got to say that it is better than mine. If you had developed the game, I'm sure you would have used lot less events than I did (I hope this sentence make sense). It's really good.

    Anyway, the thing is, when I stopped working on the game I don't pay enough attention to the feedback I receive. So I want to apologize for that to all people who contact me and the bugs people found lately on the game.

    I'm about to submit my new little game I made for the touchjam. I don't think I'll win but for me, it will be a good thing to have all your feedback on the game so that I can imporve it.

anthonykojima's avatar

anthonykojima

Member since 27 Feb, 2012

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