Pandadoor's Recent Forum Activity

  • I just played the small demo on the arcade, it has good vibes.

    The fights are dynamic (I didn't know the purple boxes were destructible and that you could shoot above it, maybe a visual element to show this) the "swarming corridor" is intense, blood when an enemy died is always a good thing. I wasn't lost in the level thanks to the indicator top right. I understood how the gun ammo works really quickly.

    For the difficulty, I would say a 4/10 (10=apocalypse ) One thing, the boss needs a grenade to be killed (I spent the first play shooting at him without any results)

    I know that it's a work in progress but some little sounds could add a lot.

    The player is a little slow and sometimes there is lag (when you pass the first door and before the melee enemies spawn in the corridor)

    Keep up the good work!

    Ps: I watched Robot Jox

    EDIT:

    I played the dropbox version, it's really good. I had to stop because I was stuck at the end of the 3th level (Leave your vehicle and find the hangar) the game is a little too easy

    -The enemy sprite could change when he's dead cause sometimes I don't know if the blood is from another enemy.

    -The enemy spawning with a jump (ork jetpack I guess) is nice.

    -The level 2 boss is too easy.

    Riding the mech is great, the shaking screen makes the experience enjoyable. )

  • ok a new question can you tell me when i add the condition of is withen angle .the question is withen angle in relation to what ? i am very confused if there is an angle there should be a center for that angle and i dont understand that condition very well can you explain it panda-kun ?

    sagerx the origin of the angle is the origin of the object used in the events. (in the example it's Splayer)

    It's used in relation with the mouse cursor. (in the example mouse cursor=Sscope)

    This picture can help you to understand how it works, the center is the origin of the object you use as a reference in the events. (Splayer in the example)

    If you click below the object origin (X is the same but Y is bigger) the angle is 270°.

    If you click top right of the object origin (X is bigger, Y is lesser) the angle is 45°.

    etc...

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  • This game looks small until you open the galaxy map.

    I like space games and this one has a lot of possibilities, space battle, trading, exploration, ship customisation, mining...

    Here's some feedback for you.

    -You should add some basic sounds even for your wip version.

    -At first I didn't know the control and forgot to check the help icon. Maybe a screen explaining it when you start a new game.

    -The graphics are clean and soft but the background looks empty.

    -The galaxy map is really cool and I think it gives a bigger dimension to the game. (by the way, it's "click to select solar system" not galaxy )

    -The landing system is simple but it works, you add one city or something like this on each planets with an interface and it's good. (Or you can land on the planet and leave your ship but that's another game in the game)

    Some suggestions:

    -Shield could regenerate himself.

    -Add space stations and friendly ships.

    -New weapons. (missiles, better lasers, paralyzing laser, laser beam, tractor beam ...)

    -Enemies could drop something.

    -A text about the ressource when the mouse cursor is over the icon (Fer for Fe, Tin for Ti,...) and maybe a small description.

    -Visual effects for the thrusters.

    I had to stop cause of a bug, my laser stopped working (the drill too) it happened when I started to drill a planet.

    To conclude, you have multiple directions for this game.

    Keep up the good work!

  • I have tried it, it's like a not serious game made with serious.

    I really like the different planets parameters, the wind, the temperature, the toxic effects. Combined with items you can find, I found a vest with better resistance to the cold.

    I had an experience on a planet where I couldn't get back to my ship cause of the wind, I slided from right edge to left edge to get back in my ship. This was fun.

    The transition effect space/planet is nice.

    There was some little bugs but I don't renember all of them. The one that made me quit the game = I was unable to get back in space with my ship.

    I don't really like the enemies look and behaviors, they all fly around quickly except some giant heads who jump from the ground.

    You could highlight the ressources to pick up, at first I didn't know what to collect on the ground.

    Keep up the good work.

  • If your game isn't a complicated giant mess, you can update construct 2 without worries.

  • Those are cool, reminds me the rpgmaker tilemap. Thanks.

  • Nice, I don't use effects much but when I see this, I know that I have to dig into it.

  • Thanks for your feedback facecrime, I didn't know the movie Robot Jox.

    [quote:gi0ojgmg]Progression is a bit unclear.

    You are right, you are free to choose which opponent you want to fight and you don't have to follow an "order" (You won't have to kill everyone to win).

    I will do something about it.

    [quote:gi0ojgmg] 'reset' my progress, which seems to consist of locking defeated enemies and leaving me with harder ones as the only option

    The reset button is for testing purposes, it unlocks the opponents you have already defeated.

    [quote:gi0ojgmg]more depth to combat would be nice too, like buying new skills and abilities or something.

    I will think about it, thanks for testing the game.

    ____________________________________________________________________________

    Thanks for your feedback pyremonk you gave me good ideas!

    [quote:gi0ojgmg] I would create a small icon that represents Reputation next to the amount they have to spend and next to the amount of the cost, just so the two numbers tie together visually.

    This is a perfect idea, I will do it.

    [quote:gi0ojgmg]maybe you could add a button to tap/click that helps block lasers or brace for a ramming attack? Just something to add a little strategy during battles.

    Once you upgrade your cell you don't have much time to waste but I will think about it.

    Thanks for your time!

    (Best way to win is a better Hull)

  • You create an event:

    [every 0.01 seconds]

    [YourObjectName set angle to (YourObjectName.Angle+0.01) degrees]

    [YourObjectName2 set angle to (YourObjectName2.Angle+0.01) degrees]

  • Do you think it is too long? Maybe too boring? What's exactly the reason why I should lower the kills? Many popular video game as Mario Bros, Sonic, Wonderboy, etc. run for a similar amount of time (about 1 minute and half like mine).

    Quicker access to the first upgrades can hook the player but instead of lowering the kills you could lower the tree density of the first level.

    [quote:34xcb5iz]Moving the mouse on the trees it should says "Set up the number of trees during the endless mode" and if you stay on the cursor it should says "[number]% tree density during the Endless Mode". Did you have the message when playing the game? They basically let you choose how many trees have during the Endless Mode. Playing the game you will notice how much trees are an important element of the game. They will help you on one hand and at the same time they will annoy you. Try to play different games, maybe in Endless Mode, with difference tree settings and you should notice the difference

    Okay my fault, now I understand. You should add a text next to it "Tree Density" same for the other parameter.

    [quote:34xcb5iz]Well, I guess in many games the first time you put the mouse on them to read the description of the icon, later you will already know what they are. I will try to put a more explicit description but not sure if I can fit it all nicely, especially if I will enlarge the font. I will have to add more upgrades in the future so I need lots of space.

    Maybe my English isn't correct. I meant complete the work means go to maximum to get the upgrade. So to put a trap you need 3/3, to create the thunder artifact you need 15/15 and that will be the weapon that you activate pressing the number 3 on the keyboard as written on the main menu to use it.

    You are right but the descriptions could use more informations. (What is the thunder artifact?) And the keyboards control should be written again. (I forgot about it on the title screen)

    [quote:34xcb5iz]Thank you very much for your feedback it has been very useful! I will keep you posted about future update if you want

    Glad I could help.

  • I don't know how to explain it so I made a capx.

    You can adapt it to your game, ask me if you don't understand.

    Dropbox link

    (There was a mistake in the first one, it's 135 degrees instead of 145 degrees.)

  • Can you provide a .capx?

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Pandadoor

Member since 13 Dec, 2015

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