Pandadoor's Recent Forum Activity

  • Your link doesn't work but I worked on the previous version.

    (In your capx Spiderbullet wasn't a clone, it had the tower behavior)

    I removed the clone, now "Spidertower" = "Spiderbullet" (it has both behaviors, tower and bullet)

    You have to add the bullet behavior to the Spiderbullet sprite AND set the initial state of the bullet behavior to Disabled

    You should add the Destroy outside layout behavior to.

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  • You have to put the invisible sprites on a layer that doesn't scroll.

  • You can use two invisible sprites, one left and one right. (In your example the left is the size of the blue square and the right is the size of the red square)

    If the player touch the left then...

    If the player touch the right then...

  • I changed the name of "Spiderbullet" to "Spidertower" cause it was a tower you wanted, I guess. (it has the tower behavior)

    I cloned the "Bullet" and named the clone "Spiderbullet" it's the bullet for the "Spidertower".

    If you don't understand, let me know.

  • You can put the [play explosion event] and the [play sound event] in a function and you repeat this function 4 times (with a delay).

  • You can host your game on gamejolt and generate keys for a private access or you can do it on itch.io too.

    Both are free. It's not beta testing focused but it should do the job.

    (Or you are talking about an online server for your game and I don't know the anwser)

  • Hey, this is a game idea where you have to solve mysteries using the internet (or books) to solve it. (I'm thinking of a brower game)

    I already know some games using sounds or other secrets but what I'm talking about is something like uncharted/indiana jones/tomb raider where you play as an adventurer and you encounter mysteries like a drawing, a location, a puzzle.

    For example:

    You find something talking about "The pyramid of the magician" you have to enter a text about "The creators".

    If you search about this pyramid on wikipedia you find that it was made by the Maya. You enter the text "Maya" then something happens.

    It's a simple example but it's to show you how it could work. It could use wikipedia or the game could have a fake wiki for the player to search.

    Tell me what you think of it and I would like to know if someone knows a game like this. (Adventurer game where you have to find the solutions outside of the game)

  • Unless it's like a rogue like where you have perma death, one thing I don't like is the cognitive dissonance of saying 'kill or be killed' when you can't die. It either means both sides can't die or you can't die but for some reason the other guy can (making it seem like the player character is more the villain here). 'Crush or be crushed' would be more fun and make sense.

    Otherwise you seem to have a game about blimps fighting each other - this is neat

    Thanks for the feedback!

    You can die in the game but when you do it's treated as a nightmare. It would be too difficult if you had to restart every time you die.

    The player character isn't a nice guy, he kills inmates in front of a public to win his freedom. It's like a death sentence. (The game will have two endings depending on the opponents you killed)

    It could be blimps but they are more like streetcars. (rail vehicles)

  • V0.5

    Added:

    -Opponents Ships skins

    -Tutorial at the start of the game

    -Typewriter text effect (with sound, a small step for an experimented dev but a big step for me )

    To do list:

    -Opponents Ships cells for some

    -Game balance

    -PVP mode on the same keyboard (I will wait the release of the game to decide if I do it)

    -Musics

    -The ending of the game (There will be two different endings depending on how you earned your reputation)

    -An intro at the start (maybe)

    A useless waste of time in the making of the opponents ships are the 17 frames for each 10 ships and the 13 frames for each 9 turrets.

    It shows damages evolution on the ship but I've made too many frames for this, it's almost useless for the low hp ships.

    It was boring to do and the player won't notice it.

    Any feedback is welcome, Link to the game on gamejolt

  • The avatars are standardized, there are 10 opponents. (some arms look weird )

    Thanks to the feedback I added two mechanics:

    The energy assist, when you tap the left arrow, your energy reloads faster. (the purple gas jets)

    The magnet, when you press down arrow, both ships are attracted. (useful or deadly)

    Added:

      -One new background (the jail) -Damage calculation improved (weight+velocity, before it was only using the weight) -Title screen -New opponents behavior -Side effects when you win a fight (only visual things like wounds, graffitis, etc...) -"Reputation" icon -3 new opponents ships

    To do list:

      Opponents Ships, thrusters, turrrets, cells Tutorial Game balance PVP mode (same keyboard) Musics The ending of the game

    Any feedback is welcome, the game is not balanced yet and you can reset the opponents list for testing purpose.

    (Link to the game on gamejolt, browser game)

  • The red or the blue are GVnumber. (it's a variable made to create a space to click with the cursor, not an angle)

    If you set GVnumber to 0, you won't be able to shoot up right left or down.

    If you set GVnumber to 80, you will only be able to shoot up right left or down.

    You can play with it to see the differences, you can scale it to your object size (the example uses a 40x40pixels object)

  • can you show me an example for the event ? to be 100% certain that i understand

    he example is the capx Dropbox link I have made earlier.

    There are events checking the mouse cursor position(Sscope) compared to the origin of the Player(Splayer) then it sets the bullet angle.

    It's not just "one" event.

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Pandadoor

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