Pandadoor's Recent Forum Activity

  • I have feedback for you,

    The game works and can become really good with polishing, you have a good base to work on.

    The title menu

    • You should do something about the Layer where you have a drawing of your menu cause I see it each time when it loads. (Nice drawing)
    • Your buttons, they don't have sound and they look boring. You could do medieval buttons in wood or in stone.

    The level

    • I like the push back of the trees when you hit one with your arrow.
    • The music is nice.
    • I hope you have plan to improve the "green triangles" who are attacking you.
    • I only did the first level (you should lower the kills to finish it)

    Option menu

    • A bigger text size would be nice.
    • What is "Tree density" and why would I change it?

    When you are at the betwen level menu with several bonuses

    • The sounds when you win a level are annoying (loud and disturbing) maybe something softer would be better.
    • You could enlarge the descriptions zone for your mouse cursor. (invisible zones that show a text when your mouse cursor is over it)
    • How does I know what are the things at the end of a level without my mouse cursor over it, you have the space to add text like a name or a small description.
    • The quotes are nice but a description of the effect would be cool too: Complete work to build the woundrous thunder artefact! <--- I want ten of it but what is it?
    • I have problems reading your font, the characters are tiny and fancy.

    Keep up the good work.

  • To send your capx you can try DropBox, Google Drive or OneDrive.

    Here's a tutorial about Space Invaders with a capx Space invaders tutorial

    (the capx made by zenox98 just in case you don't find it )

  • I don't know but you can start with this tutorial.

  • This won't help but I added 30 layers and did multiple tests of drag and drop (Project and Layers docked like you). The layer never changes.

    If when you remove the Layers bar you don't have this problem, your theory could be right.

  • You can use global variables as a timer. (BF109respawn and Flakrateoffire)

    You reduce the timers after a period of time until the timers are at their maximum. (I set 60seconds)

    Hope you understand.

  • Welcome to Iron Kiss's devlog.

    IRON KISS

    Available on gamejolt

    It's a small pixel art game using the mouse and the arrow keys. It's a brower game.

    The goal is to kill the opponent before he kills you. You can shoot lasers or use your reactor boost to crush your opponent, it consumes energy that you have to manage.

    The story:

    You play a male or a female character who is stuck in an arena/prison. You have to fight other inmates to earn reputation, with this reputation you can access better equipment for your "Iron kiss". (a monorail moving on a rail used during the fights) It takes place in a dystopian society.

    If you see a bug or a grammar mistake, let me know.

    Thanks for reading this. ¯\(?)/¯

    Link to the game (gamejolt)

    (browser game) hope you have fun.

  • Nice platform game, I enjoyed the cute aspect and the start/end animations with sound of the 2 levels.

    There is stuff to pick, I like that. Cool little raindrop effect on the ground.

    Some feedback

      -No sound mode (just in case) -Had to guess the control (space to shoot) -Text looks blurred (wrong font size with zoom?) -Graphics have different styles and pixel sizes (the trees, the player, the moving platform, the brick walls) -the sound when you fall in the water is strange

    I had some lag, it's like the game run a little slower than it should. (or just a feeling)

    Keep up the good work.

  • Simple game without sound, the only goal is to last for better scores. You go right then you go left until the orange ball touches you. I did 110 scores, that's not my kind of game. (repetitive and time wasting)

    Some feedback,

    -add sound

    -improve graphics (the orange ball is a fish ?)

    -add some kind of a story

    You already had an old post about it, updating it could have been a good idea.

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  • Here is a solution but it is not perfect.

    Add to Sprite10 the instance variable (Overlap = 0)

    Then :

    If two Sprite10 overlap each other, the furthest to Sprite6 will set his overlap variable to 1.

    If the overlap variable is 1, the Sprite10 stop his pathfinding, wait 0.1s then "reset" his overlap variable.

    I tried with 5 instances of Sprite10 and it works, you can manage the Z position of Sprite10 in the layer for better results.

  • I edited my post with some changes, there were mistakes.

  • Okay, under the every tick event remove everything the every tick included.

    add an event

    • if sprite10 X > Sprite6.X (Compare X position sprite10)

    add the action

    • Sprite10 set not mirrored

    then after this event add another event

    Else

    add the action

    • Sprite10 set mirrored

    If the Sprite6 X is lower than the Sprite10 X, Sprite10 keeps the initial angle but if the Sprite6 has a higher X than Sprite10 the Sprite10 is mirrored.

    Hope it works for you.

  • Try DropBox, Google Drive or OneDrive (formerly SkyDrive).

    Or you can take screenshots of your events if it's not too complicated and post the pic.

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Pandadoor

Member since 13 Dec, 2015

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