I just want some objects to move and rotate pretty slowly but constantly, something similiar to the little polygons in the game "diep.io".
You create an event:
[every 0.01 seconds]
[YourObjectName set angle to (YourObjectName.Angle+0.01) degrees]
[YourObjectName2 set angle to (YourObjectName2.Angle+0.01) degrees]
Just add the rotate behavior and the bullet behavior to an object
You create an event: [every 0.01 seconds] [YourObjectName set angle to (YourObjectName.Angle+0.01) degrees] [YourObjectName2 set angle to (YourObjectName2.Angle+0.01) degrees]
But that's only the rotation, isn't it?
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Try a bullet behavior with randomized angles as well to make it move.
The Sine behaviour will also do that very easily. Use multiple sine behaviours for vertical and horizontal movements, rotate, size etc.
Thanks for all the answers! I think I got it now.