EyeHawk's Recent Forum Activity

  • jwjb, just also took a look at your Udacity links above. Wow! I'm blown away by the sheer volume of rich information available to us! I'm enrolling in the "How to Build a Startup" one right away:

    udacity.com/overview/Course/ep245/CourseRev/1

    Thanks for the tips! :)

  • jwjb, thanks for the link, I've bookmarked for further viewing. There's one on AI which I would be interested in picking up. The only problem so far is finding the time to do all of these cool things! :)

    Hey have you seen anything similar that covers 2D Game Art? I'd love to find something like that (which is also free).

  • Schoening - I was referring to a javascript carousel that you normally see on a website which has a number of preview windows for you to pick from (e.g. www.fonterra.com)

  • Lol, Star Crash looks hilarious - might have to watch the whole thing one day :) It might be a bit of an unfair comparison tho haha! Unity 3D might not be as good as the latest Unreal engine, but it's probably a lot cheaper and accessible. There have been some amazing games done on it, and I'm aware of a few commercial game releases on steam using it. Also it is possible to create mobile releases on it.

  • Hi artistgirlforeve, welcome to the C2 forums :)

    Actually your requirements are pretty straightforward.

    Basically you're looking to create an animated menu.

    Start off by creating the sprites you want.

    Next, use the Mouse Object and find the Condition "On Object Clicked" in combination with the above sprites, then add the actions you want on clicking.

    If you want elements to be picked up, you could use the "Drag and Drop" behaviour.

    To combine objects to create other objects, use the condition "on overlap with", and then spawn a new object while destroying the original two.

    Finally for the animations, trawl around the forums a bit, all the answers should be here. I've seen things like fire effects before, just can't remember exactly where :)

    Good luck!

  • IMHO doesn't seem that complicated - there are a few controls on screen. Nice work, this could be used as a sort of carousel for picking items and stuff (like your e.g. of HOMM)

  • What do you guys think of the course so far?

    I'm absolutely loving it - Prof Weirbach is actually a really, really good presenter which is half of what makes the course great. In addition the course material is really interesting.

    The second part of the course focusing on behavioural psych is ok, not finding it as cool as the first batch of lectures though...

    Hey if anyone's keen we can make a new thread discussing some of the upcoming essays :)

    (btw Quiz 3 is due tomorrow - I still haven't done it!)

  • Ah, I see - thanks for the heads up! I might have to read up on the technical specs.

    Yea apart from a couple of missing features, Awesomium seems pretty good otherwise! :)

  • RandomExile - Thank you! I was thinking about collating a list, but you've saved me the trouble :) Great work - this is going straight into my bookmarks!

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  • teahousemoon - this actually looks kind of cool. I had a play with Unity 3D a while ago, and while I was impressed with it's power, I thought that it would take too long for me to learn. The state diagrams that you use to create your game look simple enough.

    So what are the pros and cons of using playmaker? How long would it take to upskill and be reasonable proficient with it to make simple games?

  • Version: r103.2

    Severity: Low-Med

    Browser: Awesonium

    System Specs: win 7, CPU: AMD II X4 630, RAM: 4GB, AMD Radeon HD6900

    Description:

    I've noticed that noise mask doesn't appear to work properly in my awesonium export. Basically it shows the noise, but it doesn't 'animate' as in the preview, or web versions.

    Image Example

    I also noticed Warp Ripple doesn't work at all in Awesonium.

    Steps:

    1. Create a layer with sprites on it

    2. Create a higher layer with a single sprite set with a Noise Mask

    3. Export in Awesonium

    4. Run the app and see that the noise mask doesn't move it's completely static.

    (same steps apply to warp ripple)

    Example capx:

    capx

  • Nice! Only just saw this thread now. This is similar to the cool Ludum Dare Mini Comps. Do you guys have a separate website for the entries and things? It would be awesome to have a basic wordpress site like LD.

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EyeHawk

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