Manual path kinda reminds me an rpg title 'Rondo Sword', giving extra layer of strategy. By the way the battle animation looks legit for early development.
Do you planning to add visual pathway as route guide?
Does the condition met at the first place? Try to put an action (change Build_Block opacity, angle, etc) to see if the condition actually trigger.
Hope this one gives you an idea:
dropbox.com/s/rh30yc2lh0iciy3/hook_chain.capx
> > *happy hook-time
>
> *happy hook-time
Seems that you just share a folder and some images on it but no c3p file.
Is the object needs to checking surroundings in 4 directions? Test overlapping at offset probably the way to go. Anyway here an example with "Surroundings" treated as solid:
dropbox.com/s/qh0q46fggf1qo0r/bounding_box_alternative.capx
Use image point as overlapping testing in 4 corner. Loop the checking points by using 'for' loop.
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It's simple enough to do: dropbox.com/s/9857nngxve9u0mz/bullet_hell_pattern.capx
Here alternative way to sorting bulk numbers without using array:
dropbox.com/s/zeddoa031awo2lj/angka_no%20array.capx
For pick & store simple data you can use text object to store series of strings. But when come to sorting data out, array. Sort is very easy.
Have a look: dropbox.com/s/8nkkwm7oei6a31i/atur_angka.capx
Since what you desired sorting "pure" number, converse the input first (which usually read as string) with int so the array sorting command will recognise the data as numbers.
Ah yes of course let me edit some parts tailored for you.
Member since 22 Feb, 2012