Let there be an arrow trapped in block. It's a special block with special moves. I bet you can predict where it rotates.
Seems the Scroll To behavior taken by mouse cursor. Just guessing.
Add level progress in graph so player won't guess too much how far they are to next level.
How about puzzle? It can be word puzzle, match-3, sokoban, math puzzle, pipe puzzle, jigsaw puzzle, etc. It's really often that puzzle game mixed up with other genre.
I see. Good start anyway to put your game in multiplayer fashion.
Still improving elements & UI to make interaction make sense. Maybe there will be 'pattern match mode' as a game option.
Nice Chiptune, love it. So sound-catchy. Why I feel the beat somehow remind me to Kamen Rider presence.
It just kind of string matching that read from input text compared to string in variable it's refer. It's like string matching for user login. If there is a list of keyword, probably using loop 'for' to looping through the list is a must.
Great, that kind of determination drive me too carving my path to understand things under the hood. Let's the journey spin!
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There is already topic discussed about Sonic physics that might useful for reference:
construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800
And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
I realize that it is all about tagging object around the activated one or two or more. Yes we need to tag which object were affected by the Sprite especially when they are further away. But this way you can't affect object that already tagged before it moves away.
Have a look: dropbox.com/scl/fi/67plh7limt8wvpd6njtts/color_based_range.c3p
For that case I suggest using another sprite as overlapping range pinned to active Sprite which is more more simple approach.
Member since 22 Feb, 2012