Bit of an odd one, I know but I'm hoping someone can help out here.
I've seen the various examples of rope mechanics which is what started me on this path. However, I think this case is a little different.
Essentially we have an object being created from the player that has the bullet mechanic, it travels a short distance and then reverses the direction back towards the player objects current location. Essentially a Boomerang.
What we would like to happen is for a series of chain links to be created when the Boomerang is fired, and for them to create a chain going from the Boomerang to a point on the Player. Each of them rotating and reacting properly.
How can this be achieved? Would really appreciate some input.