alextro's Recent Forum Activity

  • Exported file should be a html5 with included in a folder then you zipped it before uploading to the arcade. There is a dashboard panel to help you completed additional information & media.

  • Turn out the new method to generate border proven to be much much simpler and you can use full collision shape for the tile. Thanks to "just enough" collision shape of the border sprite, previous censor isn't required but rather using the border itself as a detector. Now it's variable free: dropbox.com/s/0c08ihjdzy3an3q/efficient_pad%20border_area.capx

    If only I discovered it earlier. Nonetheless it's a journey for better cleaner blocks of code.

  • You can set boolean whether something has been done or not. I'll work on that matter if you want to wait me modify the file.

  • Feels like Ninja Gaiden mixed up with Chip 'n Dale (Because of audio?). Pretty intens

  • List each item value/status in a list or array then you can picking them randomly later.

  • Separate them by different global variable or store them in array so you can add them later as text.

  • Sorry to say this but your or condition (event 38) doesn't make any sense either z or x is not being pressed down while conflicts with two previous condition that require one of these two keys down. Why not just just use normal condition without inversing and without using or condition? If two keys being pressed down at the same time they won't able to shoot.

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  • Use array if indexing data if you prefer hash table style. Alternatively use dictionary object if you just want storing keyword/name and it's definition/description. Calling string from dictionary is pretty straightforward, you call the "key" name and you get the value it's defined. While array use number to get value based on index position. So yes you can change any text (or variable value) referring to certain word or description.

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  • Set the condition to "Trigger Once" or use "On Start of Layout" for example. If you having given condition that remain unchanged it is more likely the action will continue to execute creating object.

    For example the condition comparing player position:

    "is player.X < 200?"---> "create enemy at x = 100, y = 300"

    See the statement will keep creating enemy as long as player x position less than 200. In order to make the action executes once, a "Trigger Once" should be added under same condition. Try to experiment by putting "Trigger Once" before or after comparing player position because the result will be different.

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alextro

Member since 22 Feb, 2012

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