Remember puzzle game called "Cubis"? This one is my attempt to create similar gameplay. Current development is make sure the movement in isometric coodinate system is correct. Basic match & push mechanics work as it is.
Hi-Score example: dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
Hope following text marking gives you an idea:
Here you go: dropbox.com/s/vzm9j7nuvrywsn7/back%20pad%20for%20text.capx I made a guess for the character width but you can change it to text.TextWidth if you want it to be depend on dynamic text width.
Here you go: dropbox.com/s/vzm9j7nuvrywsn7/back%20pad%20for%20text.capx
I made a guess for the character width but you can change it to text.TextWidth if you want it to be depend on dynamic text width.
Pushing each other: dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
then: dropbox.com/s/gbxtltho24uy8nr/push_player.capx
also: dropbox.com/s/elew687p4kdy9of/Avoid_Obstacles_PUSH.capx
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Previously a user probably removed topic related to photon multiplayer so I bring back again the source as learning purpose to showcase realtime multiplayer:
dropbox.com/s/7jw15eb1gm0jgg8/multiplayer_modified.capx
Live demo: superb-ganache-b6f60e.netlify.app
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I think I have encountered something like this. First you need to enlist what color (probably animation frame) are exist in current active stage. Put the list array for easier indexing access to their value. Then you can compare each color count through a loop checking.
If this is all about pop-up menu, check my example: dropbox.com/s/3zlh62rlf104hbb/menu_mag.capx
If you want randomize string in array just use expression such array.At(int(random(array.Width))).
Were the problem persist when you switched preview to different browser?
I'll be happy then since I have an account there and there was targeted platform for Kongregate in C2.
You need to upload it in first place along with your zipped html5 file. If not then there won't be any c3p file to be downloaded.
What were you put in array? Object type name, object properties, or number?
Member since 22 Feb, 2012