Bouncing by angle example: dropbox.com/s/hpqmn0yuatjyhff/bllt_bounce.capx
Ask me anything in particular if you need further assistance.
An array example: dropbox.com/scl/fi/m81fcgjbbjubims9mabza/put_value_into_array.capx
Try to drag the slider to see text change.
Use dictionary object or array or something represent list. Array for example simply a table hash you can store various values (be it animation name, level, enemy, etc) then retrieve these values via index (like column/row order).
No worries. It just the way I am doing things as efficient as possible I could think off.
Use expression as following: Angle(object.X, object.Y, reference.X, reference.Y)
where "reference" refer to another point of position towards the angle.
A fancy control scheme (warning expression extensive!) for both keyboard and touch control: dropbox.com/scl/fi/w6mjtd46p994n4dguweat/4-direction-press-touch.capx
Let me know what you think.
I didn't get it. Your project just works fine, the player can't go through any obstacle. Is there any game title as reference to understand what you are after?
You meant tile movement behavior? Possible but need some work around. Why not just pathfinding behavior?
My "Family" approach: dropbox.com/s/4ahybqe3t0k758f/biters.c3p
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It has been asked many times and I provide an example: dropbox.com/s/ibrle5bdb4rhmfy/path_touch.capx
Look no more:
dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
Member since 22 Feb, 2012