One possible idea: dropbox.com/scl/fi/qqj2xht6k75vzpjya4g1t/turn_door_hit.capx
Probably close example of mine: dropbox.com/scl/fi/07ytwvrz4rvbnwbclu8w9/search_word_jumble.capx
another link-connect example:
dropbox.com/scl/fi/7vf98ulp31a5w8r7gxqld/connect_match.capx
Try using online graphing calculator and put some formula and observe the value and also the visual it produce. You probably want to implement them into motion or other object property. Learning arithmetic would be useful too to understand how certain numbers sequenced/ordered since I relied on them to build puzzle logic.
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Ah yes there is a problem with missing icons. Should working just fine now.
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Bouncing by angle example: dropbox.com/scl/fi/3wb7ua84yhe93ufcghie4/bllt_bounce.capx
Ask me anything in particular if you need further assistance.
An array example: dropbox.com/scl/fi/m81fcgjbbjubims9mabza/put_value_into_array.capx
Try to drag the slider to see text change.
Use dictionary object or array or something represent list. Array for example simply a table hash you can store various values (be it animation name, level, enemy, etc) then retrieve these values via index (like column/row order).
No worries. It just the way I am doing things as efficient as possible I could think off.
Use expression as following: Angle(object.X, object.Y, reference.X, reference.Y)
where "reference" refer to another point of position towards the angle.
Member since 22 Feb, 2012