You don't need to put 'On any touch end' as sub-event under 'Is in touch'.
Disable 'set ready to fire' at event 80 or move it to another event below.
Now I get difficulty to get aaxe FSM add-on. Where did you download it from?
Open access for the link so other could download your file.
Ah yes it is not perfect. I suggest try to adjust value especially for speed & timing using the power of 2 since computer can easily predict the value better than floating or integer.
There is already topic discussed about Sonic physics that might useful for reference: https://www.construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800 And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
There is already topic discussed about Sonic physics that might useful for reference:
https://www.construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800
And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
Probably some dt difference in creation time. Here my fix: dropbox.com/scl/fi/64bqpefi3mc8pnhd36otn/123_rev.capx
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Can't get access to the file. I bet you just need to use round or int expression when set sprites position.
Following example has similar mechanic:
dropbox.com/s/q8de9p0c5dpy8zj/jigsaw_puzzle_pic.capx
You can put the dialogu like this:
dropbox.com/s/xmn99g03i2jliv1/dialogue_panel.capx
or probably just this:
dropbox.com/s/1ajuk2x1gu853o9/word%20by%20word.capx
Aero sword inspired from Blade Kitten: dropbox.com/scl/fi/3r96xbou4uoqrkxjmi9jr/aero_sword.capx
Some example related to sword swing:
dropbox.com/s/h0yj1w8v64103tb/saber_range.capx
https://www.dropbox.com/s/f6a6vchulevej8m/Clock%27O%20Gear.capx?dl=0
Member since 22 Feb, 2012