alextro's Recent Forum Activity

  • It was discussed in the thread below:

  • if the discussion is relative short & simple you can just PM me.

    Whereas we are going to collaborate on a game, there should be a dedicated thread.

    I prefer the last scenario to keep the thread relevant.

    Start a new thread with the name of the game on it.

    So as we progress prototyping the game, others can watch & discuss altogether.

  • This is what cause the problem you are facing:

    Yes the guessing polygon need to be fix like this:

  • Okay I listened what you are about to request. Say that I can online 3 times a week to help you partially construct the prototype and spent time only to specific area. As an artist I would love do some animation or creating GUI's, but it will took most of my time, professionally to be honest. I prefer coding since Construct 2 gave me easy acces to do this. So yes you can count me in to assist you scripting the code.

    But don't expect I write them in quick fashion. Logic is what I need to decompose first before I hit the test button.

  • Glad to hear that. Such a pleasure to solve something

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  • Actually we just need adjust the code. Easy.

    See the change that I highlighted :

    Delete first variable than change 'self.quee' into 'self.animationFrame'

    So first item will be positioned based on their animation frame order

    (1st item frame 0)

    (2nd item frame 1)

    (3rd item frame 2)

    (etc..)

    if you don't like zero based you could write the code: 'self.animationFrame+1' ------> just for convenient

  • I came up with the solution. Here try this example

  • I think I could give you the solution also with the sample file. Let me rest this head first and I'll work the case. Cheers

  • I played few games using emulator. Party or brawl game isn't the type of game I would like to play due to lack of other player. Most of games I run on emulator would be RPGs.

    In normal game series I like Sonic & Bomberman.

  • Neither I. Never play SSB since I don't have any console machine (well my brother has).

    But creating fighting game should not hard task. My friend show me how he made a simple Street Fighter clone just using 'go to and play' command in flash AS2.

    My future plan is creating action platformer that involved fighting mechanic.

  • digital painting is relative new for me and 3d is still progressing

  • Great to hear that from you.

    I'm no near professional coder but when something working around my logic, why not?

    Forgot to mention that total squares was 120 which isn't 12x9=108

    Hope you can figure out to fix that amount.

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alextro

Member since 22 Feb, 2012

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