I think the solution is in this thread here:
There is one provided by R0J0hound:
The file is a CAP that means must be opened using Construct Classic but the source really worthed. In the sample R0J0hound show how to change/choose nodes direction based on given condition.
After 0.25 secs, try to zero out Accelerate & Overal speed of CustomMovement
It would be better to disabled CustomeMovement into separate condition under State="stop".
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Hopefully it gives you an idea at least on basic node path finding.
Run fine in my case below:
Does the ENEMIES Group is activated from first place?
Update revision 1.1 :
https://dl.dropboxusercontent.com/u/659 ... _dir2.capx
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Create a global variable "state" then leave it to 0
On start of layout | wait 5 secs then set variable "state" to 1
Add extra condition within spawning events occur
"state" =1 & every 3 secs | spawn enemy
Simply put sprite.count then restrict them:
Just change the keyboard setup with gamepad setup.
Yes outlines make everthing stand out!
Your Events sheet at least must looks like this:
Each enemy copy is shooting altogether.
Use physics behaviour & solid behaviour then adjust their parameter. To create a force set some amount of impulse for ball object within the speed of touch.
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