Ubivis's Recent Forum Activity

  • perfect, something I was looking for quite a long time already

  • hmm... encountered a new problem... hope I'm just not too dumb for that plugin

    I created an animated model in "Fuse", exported it as FBX, imported it to clara.io and blender in order to convert it to three.js json to keep the animations.

    Now my trouble:

    • for both, I do get a .json file, but your plugin either requests a .js or .obj.
    • I renames the .json to .js, but importing it triggers errors and the model will not get loaded.

    Any idea? (and still keeping my hopes that someday, we can easily import .dae or .fbx files. At least clara.io is able to do so and is also based on three.js).

    If you like, I can share the fbx with you privately if you like to have a look.

  • QuaziGNRLnose

    Cool, this worked... many, many thanks

  • drive.google.com/file/d/0B-Rseo5BvYB1cWFremR0YldpYlk/view

    Try as I have I hope will help.

    Thank you very much. Unfortunately, your solution does not seem to fit my problem

    At least, I am unable to translate it to my set up.

    My Problem:

    • Bullet to be created on the Spaceship
    • Bullet to shoot through the Crosshair in a straight line

    Best result I had so far was by moving the bullet object manually every tick. Only problem I have to long is, that it does not shoot into the correct direction.

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  • Hey all,

    I do hope anyone of you can nudge me into the right direction.

    I seem to have some problems in understanding of vectors.

    What I have at the moment is: 1 Spaceship, 1 Crosshair and Bullets that get spawned as soonI press "Space".

    http://picpaste.com/pics/q3d-pQ3Eh9La.1429614871.png

    The spawned bullets should fly in direction of the crosshair (setting the x,y and z coordinated in an instance variable for each bullet, that they keep their flying direction).

    Unfortunately, no matter what I try, the bullets fly everywhere, but not into the direction of the crosshair.

    CapX

    Any idea? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • yes it is, hope I answered your question

    If you want to know how:

    Read about arrays and instance variables. A combination of both should help you get starting.

  • Most people I get contacted are from germany, I'm in Germany as well, so Germany seems to me be the winner

    wonderful, now I can drop my plans to porting it as an node plugin with separate C2 API

    All from first hand and working good so far.

    *Need to find time to complete the development of my game now*

  • Yes, I ran into the same issue so I had to do a Monitor Capture. It worked fine.

    Will try this out. Thank you very much so far

  • Hi All,

    did someone of you managed it to stream live your Construct 2 Development session on Twitch?

    Not yet that experienced with it (Streaming Games is simple) and having a huge problem.

    I am trying to use "Open Broadcaster Software" to stream my development sessions on Twitch but it does only show the main C2 screen. No matter what I try (setting up an event sheet, placing objects), I can see on my channel that the mouse is moving but the layers do not show up (there is always a gray background at the place where the layer should be).

    Anyone having some experience with it and can guide me to the direction what I need to change in order to stream correctly?

    One thing I can imagine, what is causing this, is my computer set up. I'm on a laptop with 2 graphic cards (1x intel HD + 1x NVIDIa GeForce GT630M).

    Any suggestion would be great

  • feel free to have a look on gitHub alvarop

    The Source is not very difficult.

    But V3 is already in the make which is a complete redo of the whole logic.

  • Very nice... wan't really impressed from FTL itself (I felt it is very unbalanced and too random), but this setting looks just great for this kind of game.

    What I don't understand are all the sliding doors on the pirate ships

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Ubivis

Member since 22 Feb, 2012

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