Ubivis's Recent Forum Activity

  • a little suggestion to speed up the process of item picking. After one question is completed, instead of flagging it as "solved", delete it from the array.

    This will prevent this possible case:

    Your array has 1000 items at the beginning, you completed 999 items, and now the loop might need quite long to find the last possible question to be displayed.

    When you remove the solved items entirely and just pick a random item from (0-width of array), you will always pick a valid one

  • If I search for "Gravity Drop" I can find it in the 4th row.

  • We know everyone wants their favourite thing next but it takes time and we have to pick things off one by one.

    Very well made statement. As long you keep your priorisation on the points I want the most

  • Has been asked a couple of times already, so I'm sorry... as soon you request money for or inside your game with the free edition, you need to instantly upgrade to the professional edition (if you raised more than 5000$, you need to upgrade to the business licence).

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  • And we already know, that the whole plugin will be update significantly. So does not really worth it to write a tutorial right now.

    I am using it for a 3D Dungeon Master clone and it is very simple as soon you understood how playcement of objects work.

  • some of them are very handy... thanks for sharing

  • Wasn't this one shared already here?

    Anyway, I like this one:

    A war game where you overanalyze restaurants and there's a terrifying monster slowly making its way towards you during the whole game.

    Includes everything: Strategy, Simulation and Horror

  • Some questions:

    • What mobile have you tested your game on? (Specs required)
    • How detailed are your images?

    Some suggestions:

    • Don't put all object at once, but let them create before they should enter the screen and have them destroyed after they left the screen.

    To get proper help, I would suggest to attach the capx of your game. Then some experienced C2 users can have a look and can tell you what may cause the most problems.

  • Sure it is possible, but a huge security risk for you, if you don't secure it properly.

    Unfortunately, you will need a server side script (PHP, Perl, ASP) that will handle the upload/file write routine.

    This is very advanced, and if you don't know anything about programming I would strongly advice to keep away from such advanced stuff until you know more about server security.

    Just an example:

    Imagine, that you don't check the file that gets uploaded and don't secure the upload at all. Someone could easily upload an script that will be executed on server side.

  • https://www.scirra.com/tutorials/1032/g ... creen-play

    Hope this example capx will help, as it seems to be exactly what you are looking for.

  • I edited my post above with an formula that is language independent, I just googled the formula for you

  • Hope this helps:

    function aimAngle(target, bulletSpeed) {
        var rCrossV = target.x * target.vy - target.y * target.vx;
        var magR = Math.sqrt(target.x*target.x + target.y*target.y);
        var angleAdjust = Math.asin(rCrossV / (bulletSpeed * magR));
    
        return angleAdjust + Math.atan2(target.y, target.x);
    }[/code:ypau5ukx]
    
    At this link is an even more detailed formula:
    [url=http://www.reddit.com/r/gamedev/comments/16ceki/turret_aiming_formula/c7vbu2j]http://www.reddit.com/r/gamedev/comment ... la/c7vbu2j[/url]
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Ubivis

Member since 22 Feb, 2012

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