AJTilley's Recent Forum Activity

  • Kickstarter is only open to US residents. I don't believe ol' British Scirra will be able to claim funds from a Kickstarter project. Try Indiegogo if you really want to.

    Sorry but kickstarter is a worldwide website, developers can run projects from anywhere in the world. It is natural that the majority come from america but there are many funding projects on their from the uk, china and europe among others.

    The recent FTLGame success shows that not only are non US projects possible but they can be successful.

    That being said though I wouldnt be offended by scirra asking for donations for the project but i do agree that in this stage of development it wouldnt make sense. Most kickstarter projects are for items that are not released yet or are not in a released state.

    My personal recommendation would be to change your pricing policy of the business license from $365 for the programme to $365 per game that exxceeds the revenue level. And then add a 4th license level for corporate or something which would cost thousands perhaps but would cover every game a studio might make in the future.

    This way every time a developer makes a game that exceeds the $5,000 in profit scirra would get another business license purchased. And bigger companies that use scirra would be paying the larger cost of the corporate license to license any game they make etc.

    My 2 cents: it also is inline with similar programs which have a lot less features, a lot less support and are nowhere near as user friendly.

  • Was just recently pointed to this forum by Ashley, have to say really loving to hear about this. Cant believe in all my forum searching for exe wrappers I missed this topic.

    I am curious has anyone tried to actually make the game a full exe offline version yet with any success? rather than one loading from the internet. Or is everyone waiting for the devs to include it within C2.

    As a license holder I personally would say license only makes the most sense (but i could be biased), the cost of a license is quite low just $79, most adults should be able to save that given enough time during development of the game or use cloud funding (like kickstarter) to raise the money for the cost to utilise it if their project is that good that using an exe wrapper is needed but they really cant afford it.

    Also including it in license only will ensure more developers purchase construct2 which will help development as they will have more funding. Which is what i and i imagine all license holders want the most.

    Good luck with it i hope to see more soon. I am hoping my game that I am working on will be successful enough so i can support you guys with a full Business Edition license soon and an offline exe wrapper would really make it easier to be successful heh.

  • I am very happy with the html5 aspect of the software, i am hoping to create two versions of the game a free online only version and then a paid offline version with a few extra features. My main problem though is getting the html5 version in an easy to use html5 version that i can sell digitally online.

  • excellent, i didnt think there was a limit but i was concerned it might affect gameplay or framerate or something if i had to many global variables doing things in the background of the game.

  • I hope you arent wrong, stand alone construct 2 games would make me the happiest man in the world.. lol or close to it.

    I agree that for kickstarter a seperate copy will be needed, I am just trying to determine th ebest way of doing that. Trutherly kickstarter is a way of yet for me but I wanted to get an idea of how i am proceeding early on in development :)

  • Hi all, I am currently building a game or two in construct 2 and things are going well but i want to release one of these games to as many people as possible, as C2 doesnt have the capability yet to create exe files i was thinking of using Construct Classic as well.

    What i was wondering is how easy (or hard) is it to convert a game from C2 to classic? I am using the paid version of C2 in case that matters...

    Any help/info would be great.

  • Hi, i guess this is more a question about the chrome appstore, but i hoped someone here might know.

    If I release a game onto the chrome appstore for say �2.99, can I still give this freely to anyone on the store.. e.g. say i presold the game using one of those indie tools like kickstarter... could i give a load of people access to the game. And then continue to sell the game?

    I am considering running a kickstarter project for a game i am developing but i only want to do it if i can find some decent places to place my game for them to play it so i can offer those who make a pledge a copy of the game.

    P.s. does anyone know of a decent wrapper for construct2's html5 file to make it work as an exe and offline.

  • Hi, In case this helps someone else, I had forgotten that when you add a conditional event to the event sheet that you could right click on the event and click invert to make it the opposite. Obviously I was haveing a dumb moment as that is what i needed above.

    So the final event sheet would be:

    + Counter <= 0

    + Onscreen <= 0

    + Textbox is on screen (inverted)

    -> Add dt to time_true

    + Else (in the latest beta)

    -> Set time_true to 0

    + time_true >= 5

    + Trigger once

    -> Do something

  • Hello,

    I was wondering if there is a maximum amount of global variables that should be included in a HTML5 game, or if the amount of these variables doesnt matter?

    My main question is because i am building a tower defence game that utilises random event generation from a list, with each event held in a group. plus a variety of global variables monitoring score, resources and also how you deal with different alien races through a text adventure component of the game.

    I already have a lot of global variables and am unsure if to many could be a problem or not.

    thanks for any info.

  • count might be a better way of doing it now i look at that capx. Might switch to using .count myself.

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  • hi thanks that works, but i need to add a third condition to it... there is a text box that occasionally appears in the game, so i want to add the condition And when textbox is off screen.

    I can see a system command Textbox is on screen (test if the object is ont he visible screen)

    Is there an opposite to this. so that it tests if the object is not on the visible screen. So that the final list of commands would be:

    + Counter <= 0

    + Onscreen <= 0

    + Textbox is not on screen

    -> Add dt to time_true

    + Else (in the latest beta)

    -> Set time_true to 0

    + time_true >= 5

    + Trigger once

    -> Do something

  • Hi,

    are there any good plugins or info out there for creating different movement behaviours for objects. I am creating a tower defence game and I want different enemy types to have different movement behaviours.

    I am not that adept at using the sine behaviours and wondered if there were any better plugins for creating movement or if anyone can point me to some forum posts for creating movement.

    Also i wondered how easy is it to simply set a specific movement, e.g. move forward for 1 second at certain speed, turn 90 degrees, move forward turn -90 degrees, move forward, etc?

    thanks for any help on this as the movement behaviours for th enpcs has been a pain and i really want to give each ship its own custom movement.

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AJTilley

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