AJTilley's Recent Forum Activity

  • Hey everyone, hope someone can help. I have been using the latest construct 2 stable release to build my current tower defence game.

    Anyway i recently added new buttons, and now some of the event rules i have put in place dont seem to work when i test the game.

    Essentially the player has several resources. Research, coins and energy. First they have to click the research buttons to activate the abilities, and then once activated if they have sufficient coins and energy the button will be green and clicking it will make a turret randomily spawn. If they dont have sufficient coins or energy the button will appear red.

    Here is the game:

    http://www.tilleydesign.co.uk/testcase/index.html

    And here is a capx file.

    http://www.tilleydesign.co.uk/testcase/cap/testcase.capx (3.78mb)

    The only turrets that work are the first 3 types on the left side. and only the research buttons on the left work as well. all stats are really high for testing purposes.

    For some reason since adding the research buttons the turret build buttons dont switch when you dont have enough resopurces... Can anyone shed some light.

    P.s. i realise my events probably need cleaning up too.

    Any help, greatly appreciated?

  • Hey everyone, thought I should say hello,

    I have been posting the odd message on the how to forum lately.

    Have been making games for a while, decided a few months ago to try construct2, loved it so i bought the mid level version so i wouldnt have any restrictions when building my games.

    Am currently working ona tower defence/roguelike/text adventure game... Hopefully will have somethign to show you all soon :)

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  • Hi I was wondering if there is a simple way to give a global or local variable a maximum number level.

    E.g. I am creating a tower defence game where your core has 5 lives. but during the game its possible to earn more lives by getting highscores on certain levels. But I dont want the player to get more than 10 lives. So is there a simple event i can add to prevent the lives variable exceeding 10 or whatever amount is decided.

    thank you.

  • thanks for the info, ill give Pode's plugin a try before giving tracking a try. Its not essential for my game but would be nice to implement it. :)

  • wow thanks.. that is exactly what i was looking for. I thought groups would be the best way but werent sure how to randomise the selection process.

    Thank you for your help :)

  • I have recently begun building a tower defence game (as noted before) I am trying to build the game to only use touch screen controls so that it can be easily deployed to mobile devices.

    I was building the game and I havent seen a 'swipe' command for touchscreen, e.g. if you quickly swipe the screen in some games it might perform an action. I cant seem to find this ability within Construct2's touch screen. Am i missing this or has it not been implemented as an option.

    Thanks for the help with the query.

  • I have been building a tower defence game, but to make my game a little more unique and replayable I am trying to build the waves so that when a wave is completed the next wave is randomily chosen from a selection of wave events.

    So I would create various wave events e.g. spawn this many ships of this type etc 5 seconds apart for 10 seconds etc. And group them somehow.

    That way i can have say 500 different potential waves. And everytime one is completed the game randomily chooses another wave to begin. Some waves might have set requirements e.g. a certain score or energy level etc.

    Can anyone advise if this is possible and if it is if they can point me towards how i would begin building something like this within the game so i can push forward myself. (p.s. ideally i wouldnt want the layout to change between waves, more a continuous game with short pauses between waves for the player to catch their breath.

    thank you for any responses and thoughts.

  • thank you.. perfect :)

  • Sorry top be a pain, i have read that, but it doesnt actually say where to find it within the program... i know im probably being dense but any chance of a screenshot of where its found or a more pinpoint example of how to select it.. i am pulling my hair out in frustration.

    I think i have been trying to do it so long i cant think properly now.

  • Hello,

    I know this question has already been answered but I am having some difficulty finding exactly how to do it:

    I need to remove the standard mouse icon from the game. I am aware there is an object option for the mouse that allows you to choose a different type of cursor icon or to remove it completely.. but can someone explain exactly where to find it, possibly with an image.

    I found it once... then had to start a new project and now i cant find the same option. And it is starting to really frustrate me. Thanks for the help.

  • Hi, I hope this makes sense,

    I am creating an autoscrolling platformer as a fun little project similar to 'Jetpack Joyride' whereby all you really control is the characters up and down movement. Also similar to the various dropdown and helicopter games.

    The thing i am curious about is if anyone can advise how you make is so that the scrolling backgrounds are randomily chosen from the available backgrounds. I.e. I would create 10 differwent backgrounds, one would scroll along as you play when it ends a different background would randomily appear and so on.

  • I was about to post this exact same message.

    Hope you fix soon, need a tutorial :)

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AJTilley

Member since 18 Feb, 2012

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