arrjayjee's Recent Forum Activity

  • I'm not using physics but I am making a platformer. I guess I will have to take care.

  • Are there any particular behaviours or extensions that are problematic?

  • So the game will compile and run on everything, I just have to use different tools when compiling and exporting?

    If so, that is great news! And I will cross that bridge when it's time. I just didn't want to get too far in to development only to find out that my game won't run on certain platforms.

  • Hi, I have a quick question that I hope isn't out of place.

    I was wondering what the current state of being able to compile and run games on various platforms is like using Construct 2.

    Specifically, I'm wondering about the following platforms:

    Windows (XP and up)

    Mac (OSX)

    Linux (if any?)

    iOS

    Android

    Ideally I would like to be able to get any games made with Construct 2 on all those operating systems but from comments on the internet it seems that there are issues with creating games for some platforms?

  • Perfect! Thank you so much. I didn't find this one while looking through the tutorials.

  • Thanks ramones, that link gave me the tactic I needed to get it sorted.

  • The original Zelda and Metroid had this transition effect where it would slowly scroll to reveal the next screen. Is there any way to do this in Construct 2?

    Here's a link to an example of what I'm after: youtube.com/watch

    I'm making an NES style Metroidvania game and having this transition effect would be wonderful.

    Failing the ability to perform layout scrolling transitions, is it possible to lock the camera's scrolling direction either horizontally or vertically? Then I could just use one MASSIVE layout and then scroll only vertically or only horizontally depending on the location in the game.

  • I've tried that. It doesn't seem to have any effect at all for whatever reason. The player object still has the usual amount of air control.

  • Basically I want the player to commit to a jump when they hit the jump button, with very little to no in-air control.

    Is there any way to adjust the level of control a player has while airborne?

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  • Thank you so much! I knew it would be simple but I just couldn't see it.

    I've taken your advice and adjusted my event system to use nested sub-events and it looks much cleaner and easier to read now. Thanks again!

  • I've run in to a problem trying to get a crouching attack to work. Standing attacks and jumping attacks work, but when crouching and attacking the animation freezes and will not play until the player jumps, at which point only the crouching attack animation will play (not the jumping animation).

    I've been banging my head against this problem for a couple of hours now and I cannot for the life of me figure this one out.

    dropbox.com/s/1ok7zzl4kwnb5n2/caves%20of%20auld.capx Here's a link to the .capx

  • Thank you very much korbaach, that's fixed it.

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arrjayjee

Member since 6 Feb, 2012

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