arrjayjee's Recent Forum Activity

  • I'd like to export a layout so that I can draw over the top of it to create a background separated from the hitbox terrain and then import the new image as a background layer.

    What's the easiest way to create an image file of a layout?

  • Thank you! I can see what the problem here was. Thank you so much.

    Also, thank you for the kind encouragement with the renamed .capx

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  • OK, sorry to double post but I've been playing around with the conditions some more. The problem is with the animation itself and I don't know why. Even if I set the event condition to "PlayerHitBox is not on the floor" the jump animation still gets stuck on the first frame and does not progress.

    Can anybody help me figure out where I went wrong here?

    The jump animation plays fine in the platform tutorial I created a week or so ago.

  • I've just implemented that suggestion korbaach but the jumping animation is still freezing on the first frame and not playing through and the falling animation isn't running at all.

  • I didn't know about the plain text URL limit. I've attached the .capx to the original comment.

  • I'm making a platform game but the jump animation isn't playing when the player jumps and the fall animation isn't playing on the way down either.

    Maybe I'm just tired and cranky but this is driving me nuts.

    If someone could take a look at it for me I would be extremely grateful.

    I've attatched my .capx.

  • Thank you very much! I'm new here, so how do I give someone +rep for being awesome?

  • I want a blade that swings back and forth when a trap is triggered for a platform game. When the player hits the trap, the blade should start rotating until it reaches 180 degrees anti-clockwise, and then rotate 180 degrees clockwise, and then rotate another 180 degrees anti-clockwise, etc. I'm having a little trouble figuring out the events required for this. If it could have a little momentum on the swings to make it slow down on the upswing and accelerate on the downswing that would be great.

    Can anybody help?

  • Yes! The tiles were set to global. That was the problem. Thanks so much for your help.

  • This is weird, I'm not entirely sure what I've done wrong, but when the game moves from one layout to the next the tiles from the first layout are kept and then more tiles are added. I've got screenshots from the first two layouts of my game prototype and a screenshot of the second level of the game, where you can see the tiles from the first layout are still at the bottom as well as the new tiles for level 2.

    Here's the image gallery to explain what I mean:

  • I'm using wrap right now. I tried fidgeting with the Car behaviour mechanics and got some degree of drift but it never felt right.

  • For my first little project I just want to make an Asteroids clone. I'm using the Car behaviour at the moment, but it doesn't allow for rotation unless the object is accelerating (i.e., can't move in one direction, then spin and face the other way to fire behind you).

    Any ideas?

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arrjayjee

Member since 6 Feb, 2012

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