arrjayjee's Recent Forum Activity

  • I'm not sure if this is a bug or if I'm doing something wrong, but I can't get an animation to play through.

    I have it set to trigger on pressing the Z key and to start the "StandingAttack" animation from the beginning. But the animation only plays while the button is held down. If I don't hold the button down, it will pause and hold on an animation frame.

    Kind of hard to describe but you can see what I mean if you try it out.

    EDIT: dropbox.com/s/9tcy7203p5n1csp/caves%20of%20auld.capx Here's a link to my .capx so you can see what's going on.

  • I'm making a platform game and I want the character to be able to stick to the walls and the roof and then unlatch from the stickiness with the jump button. Any ideas on how this could be accomplished as simply as possible?

    Kind of like the Spider Ball from Metroid 2, if that helps you understand it. Here's a link to a YouTube video that shows the kind of "wall crawling" movement I'm after.

    youtube.com/watch

  • Thanks very much. I set MaxFallSpeed to 0 instead of setting Gravity to 0 and it worked a treat.

    But now I have a different problem. The character will not animate while climbing the ladder up and down, but it *will* animate if the character is climbing the ladder and moving sideways.

    Any ideas?

  • I used this tutorial here to add a simple ladder to my game:

    scirra.com/tutorials/591/a- ... latformers

    However, when I jump on to a ladder or fall on to a ladder, vertical momentum is retained and the player slides up or down the ladder without player input.

    How do I stop this from happening?

    I've attached my .capx so you can have a look.

  • I couldn't get Audacity to get the N64 sound-bytes to work but I did manage to get my own recorded audio working as a placeholder test. Thanks very much guys.

  • Oh OK. Thanks for the heads up.

    Any suggestions on how to re-encode the WAV files to be suitable for Construct 2?

  • I'm using the Steam version and just had to opt in to beta versions to get around the memory leak with the text boxes in the current stable Steam build.

    I'll try deleting and re-installing and see if that helps.

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  • I'm trying to get some audio working in my game using place-holder sounds but I keep getting the same error.

    These is the error message I get when trying to import audio.

    And this is what it looks like when I try to get audio to play.

    I get a message telling me no audio has been imported when the "failed OGG conversion" are still sitting in the Sounds directory.

    Any help?

  • Since the latest update was pushed through on Steam I'm getting some massive slow-down and unresponsiveness with Construct 2. After being open for ten minutes to half an hour the program will become so sluggish it will take seconds to register a click on an event in the event sheet.

    I've checked system resources and there's nothing out of the ordinary happening, my CPU and RAM are sitting where they usually are, it's just Construct 2 that is slowing down.

    Any ideas?

  • I don't want to rotate the sprayer I want to rotate the individual particles (i.e. when the particle effect sprays out triangles I want the triangles to spin). Sorry for not being more clear in my post.

  • I'd like the particles in my particle effect to randomly rotate but the angle variable seems only to effect the movement direction of the particle and not the image of the particle.

    Any ideas?

  • Is there a way to adjust the Z order of a layer across all layouts? There are some things I always want to be visible over the terrain, and some things always hidden when colliding with terrain. Is there a "master Z layer" list that will let do this easily without manually altering every layout?

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arrjayjee

Member since 6 Feb, 2012

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