PabloDev's Recent Forum Activity

  • Ah ok, well it looks the same on my phone. I guess its not in full screen on my phone either that being the case? But I think it still looks good. I seriously didnt notice.

    No! That's not full screen.

    Maybe when he did some test he "turned off" the whole screen.

    I have to sort this out.

    I delete the following XDK plugins:

    Inappbrowser

    Splashscreen

    Those two plugins I always delete, I do not think they have anything to do.

    I'll see what I can do to solve this.

    I have the "fullscreen" box marked in XDK, it has always been this way but this only makes the status bar hide, it does not increase the size screen to occupy everything.

    This is the difference:

    http://imgur.com/a/P4Xrq

  • Is that YouTube video supposed to show the lost fullscreen problem you're experiencing? I dont see the problem. Your game looks the same on my phone as the video you posted. I am unable to recreate loss of fullscreen by sending your game to background or changing between apps.

    The events I use to control fullscreen in my game are:

    on the title screen (black screen that says 'loading', then 'tap to start') I have:

    'On any touch start'

    >Browser - Request fullscreen (Stretch - Scale outer)

    >Browser - Lock orientation to Landscape

    Then in XDK under Build Settings I have 'Fullscreen' ticked.

    Re marketing. Id be interested to hear if an AdWords campaign is successful for you. I am hoping to promote my game using free methods first, but Id consider investing in an ad campaign if I thought it would generate enough additional users to pay for itself or preferably create profit.

    Those black margins that are seen on the sides, besides up and down, should be very small.

    There are margins because of the resolution I used, that's true, but they should be much smaller.

    On my smartphone when I get the full screen these margins are very small, in the video and in that gif, the full screen is not running.

    I have discovered that this (seems) happens when you close all the secondary tasks with the game open, when you start it again, the full screen does not run any more.

    I'm going to prove what you said to see if it works for me.

    Thanks!.

  • Problem Description

    The sprite jumps from one position to another when it hits the right wall.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/platformBehavior2.capx

    Description of Capx

    The capx contains a sprite with platform behavior and collision box edited minimally.

    Includes some green solids sprite objects.

    Steps to Reproduce Bug

    • Press and hold the cursor right

    Observed Result

    When the sprite touches the right wall, it magically changes its position.

    Expected Result

    The sprite should simply fall into the gap.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    win7 64bits sp2

    Construct 2 Version ID

    R241 64bits

  • You can do it using the platform behavior and perhaps a couple variables for the floating. As far as not fitting into the box, you just need to move the bounding box of your player sprite in a pixel or two. This is why most people will use an invisible player box with their player animations pined to it.

    Thanks for the information, I'm right now with that.

    Regarding the other, I think it should fall without needing to change anything.

  • Okay, I'll try, I'm not sure it's possible.

    Another question, I think the sprite should fall into the gap but it does not.

    What is your opinion?.

    https://dl.dropboxusercontent.com/u/60803633/platformBehavior.capx

  • Problem Description

    At execution, the sprite does not appear in the coordinate indicated in Layout 1

    Attach a Capx

    https://dl.dropboxusercontent.com/u/608 ... avior.capx

    Description of Capx

    A sprite with platform behavior and some green solids.

    Steps to Reproduce Bug

    • Execute
    • Look at the location of the running sprite compared to the location in Layout 1

    Observed Result

    The sprite appears in a different location than the one indicated in Layout 1

    Expected Result

    The sprite must be located exactly in the same coordinate as indicated in Layout 1

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    win7 64bits

    Construct 2 Version ID

    R241 64bits

  • Problem Description

    If you try to jump against a wall keeping the direction to the right pulsed, the sprite object with the behavior platform will be locked.

    The object should jump, but obviously it should not go forward because there is a wall. In the example the object does not jump, it only trembles.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/platformBehavior.capx

    Description of Capx

    Sprite with platform behavior and some green solids

    Steps to Reproduce Bug

    • Press and hold right cursor
    • Also press cursor up to jump
    • The sprite gets stuck

    Observed Result

    The sprite is not able to jump because the right cursor is being pressed.

    Expected Result

    The sprite must be able to jump even though the right cursor is being pressed.

    The sprite, obviously, should not advance until it exceeds the height of the solid.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    win7 64 bits SP2

    Construct 2 Version ID

    R241 64bits

  • Hello, I want to emulate this control that appears in the video:

    In the control of the video there is no physics in the jumps.

    However, in the behavior platform there is physical (gravity) and I think it can not be disabled.

    The question is:

    Could you use platform behavior to emulate the control of the video character?

    Or should I emulate it without using platform behavior?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    The state of the flash behavior is not saved when using "save", therefore it is not loaded when using "load" and appears disabled.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/flashBehavior.capx

    Description of Capx

    A sprite with flash behavior activated and the "L" keys to load state and "S" to save state.

    Steps to Reproduce Bug

    1 - The sprite has flash behavior enabled

    2 - Press the "S" key to save the status

    3 - Press the "L" key to load the status

    4 - The sprite now has flash off

    Observed Result

    The flash behavior did not recover its state when the game was loaded from "load"

    Expected Result

    The state of the flash behavior must be saved by "save" and retrieved with "load"

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    win 7 64 bits service pack 2

    Construct 2 Version ID

    R240 64bits

  • >

    > Hello, I have a galaxy 6s with Android 6 and a samsung galaxy trend with 4.2.

    >

    > The game moves and is displayed perfectly on android 6, in 4.2 I have not tried it.

    > I have tried several things and it always worked well.

    > The graphics are yours ?, it's an excellent job !, the tile of the gray stones I especially like but I have not reached the second world yet..

    >

    > A question.

    > Why have not you put your legs to the hen and have you used white legs?

    >

    > I do not know if you understand the question, sorry for my English.

    >

    Yes I did all the graphics. I enjoy making nice tilesets

    The reason she has white legs and not typical chicken legs, is because she is meant to be a Pekin chicken. They have fluffy little legs

    Search Google for pictures of Pekin chicken and you'll see what I mean.

    I did not know that kind of chicken!

    Now I see more sense.

    I think this is a bug, if I'm not mistaken.

    Sometimes falling on a platform the sprite falls down.

    For this to happen do the following.

    Make two jumps, when you are falling to the ground, leave the jump button pressed for 2 or 4 seconds, then release it and the sprite will probably fall down.

  • >

    > I do not understand what happens with the error of the sound, why do not they fix it ?, this error has been reported ?.

    > The error is that if you send the application to the background and there is no sound reproducing at that moment, when you recover the application the sound has been lost.

    >

    Well if you read down that thread, apparently its not a problem with C2 its a bug in Chromium (blog post by Ashley). Intel XDKs Crosswalk is based on Chromium so thats why C2 users get this bug in their games when building for Android.

    >

    > > What's your strategy to market your game Mirlas?

    > >

    > I have no strategy the truth, I do not know this aspect, I have communicated it through several forums but that is all.

    > ¿Any suggestion?

    >

    Well my plan is to contact bloggers, websites and YouTubers to ask them if they would feature my game. I haven't started doing that yet because Ive been tidying up some minor bugs first. Aside from that Im not sure what the best marketing strategies are yet.. In the coming days Ill be focusing 100% on marketing for my game, so id be happy to share ideas as I research it..

    pixelprospector is a very useful resource! Lots of good information there.

    So I guess I should report the bug to the chromium team.

    About the promotion, I'm looking at an AdWords campaign, I want to investigate the price and other details. With this campaign I think you get to appear on the main pages of play store, search results etc ... the position in which to appear I guess it depends on what you are willing to pay.

    I have again lost the full screen with my game.

    I simply deleted all processes in memory from the manager and when I ran my game, I did not have a full screen and there is no way to recover it. I do not get it.

    My game uses 400x240, I do not know if this is important in this error but it should not matter.

  • >

    > > 22 Dec 2016

    > > Updated download link

    > > ----

    > > My first game Cluckles' Adventure is available on Google Play

    > >

    > > If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    > >

    > > Thanks!

    > >

    > >

    > >

    > >

    > >

    >

    > Hi, the game looks great and very smooth, what resolution do you use 427x240 maybe ?, I think you are using XDK, right ? and What scaling method do you use? Letterbox integer scale?.

    > I've noticed that the status bar is sometimes visible and hard to hide, are you using statusBar.hide?

    >

    Hi The resolution is 240 x 160px and I used 16 x 16px tiles.

    For scaling method I used Scale Outer.. and the background artwork dimensions are 368 x 256px.

    I experimented with XDK and Cocoon.io but in the end I settled on XDK for both iOS and Android.

    Well the status bar should only become visible if the player's finger touches the very edge of the screen. It should show for a couple of seconds then be hidden again. It shouldn't be in a constantly visible state.. It works that way on every Android device I tested with. Does the status bar behave differently for you Mirlas?

    Can I ask what Android device you are using? And what OS is it running? Performance is ok? Thanks for the feedback.

    EDIT: Yes I am using 'On start of Layout' > Browser - Execute javascript "StatusBar.hide();"

    Hello, I have a galaxy 6s with Android 6 and a samsung galaxy trend with 4.2.

    The game moves and is displayed perfectly on android 6, in 4.2 I have not tried it.

    I have tried several things and it always worked well.

    The graphics are yours ?, it's an excellent job !, the tile of the gray stones I especially like but I have not reached the second world yet..

    A question.

    Why have not you put your legs to the hen and have you used white legs?

    I do not know if you understand the question, sorry for my English.

PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

None one is following PabloDev yet!

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Email Verified

Progress

12/44
How to earn trophies