PabloDev's Recent Forum Activity

  • cranberrygame

    Hello, I just bought these plugins.

    Where is the documentation ?.

    The navigationbar plugin does not seem to work properly.

    I have your property "auto hide navigation bar" in "true"

    But the first thing you see when you run is the bottom navigation bar.

    This example use webview in android 6.

    In the video, look at the bluish bottom bar.

    https://youtu.be/wKC3FE5q3WA

    The statusBar plugin also does not seem to work properly.

    The status bar is visible many times even though I have marked "auto hide status bar" = "true".

  • I am tired, these past days I have performed over 100 (100 apks with XDK crosswalk) direct tests on my mobile.

    I do not know what else I can try.

  • As far as I am aware, Letterbox scale doesn't fill the whole screen. If the device has different aspect ratio (usually they have 16 : 9, but they can also have 4 : 3 or 3 : 2 etc.), then black bars will be shown. I usually use Scale outer and then position the elements correctly, so the game fills the screen.

    You may want to check out this tutorial: https://www.scirra.com/tutorials/73/sup ... reen-sizes

    My problem is the loss of the full screen.

    I do not need the game window to occupy the entire mobile screen.

    I just want to not miss the full screen, in the gif I put before you can see the difference when there is full screen and when it is lost.

    I just want not to miss that full screen.

  • Wow!, Why so small?

    I just trying a capx of another guy from the forum with similar properties.

    He uses 426x240 with scale inner.

    It looks full screen on my device on preview on browser, but I didn´t compile to make a real test.

    Maybe is helpful.

    When I realized that maybe it was not the best resolution for mobile devices I already had too much work done.

    Thanks for the data of 426x240, I do not know if that could be of any use to me but I will investigate it.

  • What resolution are you using on your project?

    Scale outer?

    Use 400x240

    Letterbox scale

    This also happens without using crosswalk, I mean, compile in xdk without crosswalk

  • the Mnk

    I have tested on a huawei tablet 8 inch. I have margins top-down-left and rigth. Even close and reopen still margins on 4 sides. Not fullscreen

    Thanks for the info!.

    This is happening to several people, what am I supposed to do?

    Here I make the difference:

    http://imgur.com/a/P4Xrq

  • Emergency!, emergency! A bugged game created with C2 is in play store!.

    Please follow these steps to check the error, the error is that the game screen is reduced.

    This error is bugging my game!

    https://www.dropbox.com/s/ckz45bex7b7nk1k/Bug.apk?dl=0

    1 - install

    2 - run and check that there are no margins up and down in landscape format

    3 - press the task button in the background and close it all

    4 - run the test again and check the margins.

    If there is no error in step 4 experiment with step 3.

    I also uploaded a video.

    https://youtu.be/L6CAro8-6Pc

    Apk config Image

    https://www.dropbox.com/s/9lsfqcaieysdt ... a.png?dl=0

    Full screen is lossed in your mobile?

    IMPORTANT

    Just to clarify something

    I think there is a misunderstanding regarding what I mean when I say full screen.

    I mean that the margins up and down are busy but on the sides there are some very small margins.

    Conversely, when the full screen is lost, then the margins are also up and down and the sides are larger.

    You can see it in the gif I put before. http://imgur.com/a/P4Xrq

    When the yellow arrows appear the full screen is lost, when there are no arrows there is full screen but there are some small margins on the sides, those small margins I do not care but what I would like to solve is that you do not miss the full screen and get you run on all devices with full screen with these small margins at the sides.

  • Ok guys, thanks to all.

    I changed the trigger for "trigger once" and now it works even if it is in the "else"

  • That or should work when the trigger is true and a cursor is being pressed

  • Hello, I do not know why this happens, I am pressing right cursor + C key, this causes var to be 10 at the first tick, however the sprite is not destroyed.

    The sprite should be destroyed since var is 10 for a tick.

    https://dl.dropboxusercontent.com/u/60803633/testKeys.capx

  • Are you using the Browser object's 'request fullscreen' action? When are you calling it?

    I think you need to use a user input trigger with the 'Browser > request fullscreen' (like 'on any touch', or 'on object clicked' or something).

    If you are using 'On Start of Layout > Browser > request fullscreen', it could be ignored, and therefore your game wont open in fullscreen.

    I'm not sure it's really necessary, right now I'm generating apks doing minimal testing, everything works perfectly, there's always full screen and I'm not using "request fullscreen" with "on touch". I'm adding plugins and objects bit by bit to see when that error occurs.

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  • I'm testing, so it seems, some plugin or something else is causing that failure. If I do a blank project using the same resolution and compiling it the same then the full screen error does not occur, so this makes me regret that some plugin is causing the screen to lose the full mode.

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PabloDev

Member since 2 Nov, 2015

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