PabloDev's Recent Forum Activity

  • Thanks for this effect, I think it will look good in my project.

  • >

    >

    > In this example the full screen is maintained even if you close all applications in the background or do other things.

    > That's what I'm looking for but with 400x240 resolution.

    > Change the resolution on my project is very laborious, although at this point I don't know which is better.

    >

    you have to keep the 16:9 or 16:10 aspect ratio, basically 400x240 is around 16:11 which is a bit squared as aspect ratio... thats why if you search for mobile screen resolution you will probably get recommendations of a ratio 16:9 or 1920x1080 ... its the easiest fix to do... just rescale the project by 36 pixels. or 40.

    its a inconvenience but this is how mobile screens are done..

    Thanks for all the information, maybe in the end I can solve it without changing the resolution but what you say is useful for my next project.

  • > cranberrygame

    > Hello, I just bought these plugins.

    > Where is the documentation ?.

    >

    > The navigationbar plugin does not seem to work properly.

    > I have your property "auto hide navigation bar" in "true"

    > But the first thing you see when you run is the bottom navigation bar.

    > This example use webview in android 6.

    > In the video, look at the bluish bottom bar.

    >

    > https://youtu.be/wKC3FE5q3WA

    >

    > The statusBar plugin also does not seem to work properly.

    > The status bar is visible many times even though I have marked "auto hide status bar" = "true".

    >

    I just bought these plugin with gmail ., most plugin dont work , Much of the plugin has bugs... omg?

    Well ... let's wait and see what the plugin developer says.

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  • Set layout to unbound scrolling. Set layer to parallax. Use system action 'Scroll to position', position is middle of the layout.

    ?

    Let's see if I can explain it well.

    I have a window with size 440x240 but the game (includes scroll) should be seen in the middle of the window at 400x240, this means that there will be black margins on the sides.

    Could it be done as you say?

  • Hi, I have a bigger game window than the layout, I do not want to change the size layout unless it is really necessary, so I want to ask.

    Can I move the layout and place it right in the center of the window?

    Thus the window would be 440x240 and the layout would be 400x240.

    rexrainbow

    Hi rex, will not you have a plugin for this?

  • yes i get the same results, up and down margins are ok, but left and right are shrinking, that is cause of the layout not being the right size.

    here is my capx 436x240 capx

    here is my android versions on 436x240 for me no more margins apears doesnt matter what i do if i go out of app or restart it or do anything no margins only the 1 px from phone but nothing if i rescale/close/restart app.

    also the fullscreen action doesn't work on mobiles... not sure if that is what your saying... its just the stretchtofill thing... even in preview c2 doesnt let you request fullscreen via browser plugin. but that is something i missunderstood for sure... hope the capx above and androids are working well for you .. and fixes the margin issues. if they dont... then i have no idea.

    however i didn't updated my intelxdk, im still using 3641 version. and C2 r239

    In this example the full screen is maintained even if you close all applications in the background or do other things.

    That's what I'm looking for but with 400x240 resolution.

    Change the resolution on my project is very laborious, although at this point I don't know which is better.

  • Just to clarify something

    I think there is a misunderstanding regarding what I mean when I say full screen.

    I mean that the margins up and down are busy but on the sides there are some very small margins.

    Conversely, when the full screen is lost, then the margins are also up and down and the sides are larger.

    You can see it in the gif I put before. http://imgur.com/a/P4Xrq

    When the yellow arrows appear the full screen is lost, when there are no arrows there is full screen but there are some small margins on the sides, those small margins I do not care but what I would like to solve is that you do not miss the full screen and get you run on all devices with full screen with these small margins at the sides.

  • im building now a apk with a orange bg for android as intelxdk tutorial compiling should do, then il try one with the cordova package inside

    im using the same size as you 400x240 and leterboxscale with landscape locked.

    give me a moment.

    Edited1: same results as you said on 400x240 its missing like 20 pixels each side... but then i guess the aspect ratio is not 16:9 or 16:10 ... that is the issue you have... that 400x240 it should be 480x260 if im not mistaken

    let me add another 20 pixels and make it 420 x240

    Edited2: yep so its the aspect ratio you need to follow the 16:9 or 16:10 what ever the size of 440 x240 is .. i did the test on the size of 420x240 and the margins are shorter then before, they now missing like 10 pixels ... so im guessing just increase the width of your project to 430x240 or 440x240 if that is not a big replacement for you project system, but its only 30 - 40 px difference shouldn't make a big of a difference. unless you have everything scaled down to 1 pixel movement.

    430x240 should fix the margins... however to be more safe you can try 440x240

    since i never seen a 4:3 aspect ratio mobile phone... maybe ipads or tablets are squarish.. but not mobiles...

    Which leads to think that this is a bug in android.

    I mean the loss of the full screen using 400x240.

    It is not normal that the first time you run you have full screen but if you do "close all" then you lose the full screen.

    I have to evaluate 440x240.

    Thanks for the test!

  • I stay expectant

  • Have you tried to change the fullscreen mode to leterboxscale instead of leterboxinteger?

    i never had this problem with intelxdk... seen people having it... but in R239 and R240 never faced it.

    also have you tried without converting in intelxdk without using the cordova special stuff?

    i used that one time... fked up my app i moved away from it. and since then i never had issues. however i never used ingame ads.

    I think I understood you correctly, you mean avoid using the Cordova plugins.

    I just tried that:

    No plugins cordova with crosswalk 19, 16 and 17.

    There are no positive results.

  • The only conclusion I get is that this is a bug in android because it also happens with webview although in a different way.

  • Ashley

    Hi, I suggest that the export path used be saved with each project.

    I am opening and closing C2 many times for various reasons and exporting many times, every time I open C2 with my project, the export path is not saved and I have to navigate to the directory I need.

    Please, could you keep that path with the project ?, this would avoid having to navigate to the chosen folder each time you open C2 and do an export.

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PabloDev

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