PabloDev's Recent Forum Activity

  • I am creating the music track for Areas 1 - 6.

    What do you think this style ?.

    I think this kind of mechanical music fits well with the game.

    https://soundcloud.com/shaoo/non-stop-robot-android-game-theme-1-wip

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is a known bug in Chrome, which they are not planning on fixing. Not a C2 issue though so there isn't much that can be done.

    https://bugs.chromium.org/p/chromium/is ... ?id=353072

    I see, it's 2014, hell, when they fix it?, this issue it's a pain in the ass for the quality of a video game.

    Thanks for the info.

  • Problem Description

    With preview over wifi in last version of chrome (Android) and in default navegator (Android) and in WebView (Android).

    When you play a looped music track there is a delay in the loop.

    That is, when the music track ends and have to loop, then there is a silence that breaks with the abmient you want to create.

    The correct method would be this:

    1 - The track is played

    2 - The track ends

    3 - The track is played

    4 - The track ends

    ...

    But the current method is this:

    1 - The track is played

    2 - The track ends

    3 - There is silence

    4 - The track is played

    5 - The track ends

    6 - There is silence

    ...

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/testLoopMusica.capx

    Description of Capx

    Blank design with a track to be played in loop when a touch in the screen is detected.

    Steps to Reproduce Bug

      [1] Touch the screen [2] Listen to the silence between the end and the new track playback

    Observed Result

    A silence exists in the time space in which the track ends and a new playback starts

    Expected Result

    There should be no silence that breaks the musical environment that is intended to create.

    Affected Browsers

    • Last version of Chrome in Android: (YES)
    • Last version of default navigator in Android: (YES)
    • WebView Android: (YES)

    Operating System and Service Pack

    Win7 SP1 64bits

    Construct 2 Version ID

    R241 64bits

  • The question is, how efficient a dropdown list would be if you have over 100 animations for an object? If the user could set an option in the editor's preferences to use a dropdown menu there or not, then +1 for this request.

    Well, I think you can enable a vertical scroll to this type of lists.

    Then just move the bar up and down to navigate the values.

  • Would it be a lot of work to implement this?

    It is very useful to use when you have, on the same object, different enemies with animations.

  • Man, that's incredible, did Apple tell you about this or did you discover it?

  • Have you tried Letterbox scale instead of Letterbox integer scale in the C2 settings?

    I have generated almost 100 test apks with different options in real device, plugins, crosswalk and webview. The problem was never solved.

    Sometimes it seems solved but maybe the next day it happens again and the full screen is lost.

  • Problem Description

    It could be that resolutions like 400x240 are not being defined correctly by C2.

    This resolution behaves strangely when running on a mobile device an apk created with C2 that uses this resolution, the problem is that sometimes occupy the full screen (with small margins only to the sides, this is normal due to the Resolution) and other times it does not occupy the full screen (then you create margins up and down and also margins the sides obviously). This problem occurs on the same mobile device.

    That is, the application will run full screen or it will not, it seems a matter of luck. If the application runs full screen, then you run the risk of losing the full screen if you use "close all" on android. Then something is causing the application to run without full screen.

    I've been talking to the XDK guys about this problem, they say it's probably due to the way C2 defines the view, so I'd like to check if this can be checked by the C2 team, I have made and finished a game and it is affected by this problem..

    Url of thread in Intel forums:

    https://software.intel.com/en-us/forums/intel-xdk/topic/706798#comment-1894718

    Here you can see the correct shape with full screen and small margins on the sides:

    http://i.imgur.com/XVEd14e.png

    And here once the error occurs in the loss of the full screen:

    http://i.imgur.com/ihdoo2L.png

    This also happens in WebView so it makes you think it's a C2 problem.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/testNSRPantallaCompleta4.capx

    APK of the capx

    https://dl.dropboxusercontent.com/u/60803633/400x240.apk

    Description of Capx

    The file is only a blank layout ready to compile in XDK, the file uses the resolution 400x240 which is the motive of this report.

    Steps to Reproduce Bug

    • Run the apk on a mobile device.
    • See if there is a full screen.

    If there is no full screen then the full screen should be turned on and this would be the problem.

    If there is a full screen, then click on "close all" at different times with the application in the background, for this you will have to open the application several times clear, then when you re-run the application it is possible that the full screen is lost and Now it is not seen in full screen.

    In this video you can see how the test is initially displayed in full screen, then press "close all" and when I run the test again, the full screen is lost.

    In this video the error occurs on the first attempt.

    Observed Result

    The full screen with an apk that uses the 400x240 resolution is not guaranteed, it is likely to get it or you probably will not get it.

    If you get it, then when you do "close everything" on android, you will probably lose the full screen and the next time you run the app you will not be able to enjoy it in full screen.

    Expected Result

    The application or game should always preserve the full screen and run that way.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    win7 64bits sp1

    Construct 2 Version ID

    R241 64bits

  • Need to translate position to index. Besides that i think you need to check both corners.

    https://www.dropbox.com/s/tb3se1184awet ... .capx?dl=0

    Thanks! This is what I was looking for but ... why does not my formula work ?.

    In other engines I have used it and it worked.

    I'm checking the two corners but this was just a test to show the question.

  • Hi, I can not get the ceiling to be detected using this calculation, what am I doing wrong ?.

    The tilemap should not be altered, the tilemap is smaller than the layout, it should be.

    What I want is to detect the ceiling above the sprite but the calculations are not being correct, I do not understand why.

    Someone knows?.

    https://dl.dropboxusercontent.com/u/60803633/testDetectarTile.capx

  • You could try pinning an invisible sprite above the sprite and check if that is overlapping a solid object or not.

    Does not the equivalent of "Is by wall" exist?

    Well, if that's an option, thanks for the info.

  • It cannot fall because of the collision check algorithm within the plugin. Any floating point x position that puts the left or right bounding box corners over a Solid and the platform object cannot fall.

    Thanks, I already adapted the collision box so that the sprite falls into the gap.

    How can I detect when there is a solid just above the sprite?

    I have seen "Is by wall" but this is only for left or right, and to check above ?.

PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

None one is following PabloDev yet!

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Email Verified

Progress

12/44
How to earn trophies