PabloDev's Recent Forum Activity

  • Hi, flash behavior does not retrieve its configuration when loading a state using "load".

    Does this flash behavior do not support save and load?

    • A state is saved with active flash in the sprite.
    • The state is recovered and the flash behavior in the sprite is off.

    https://dl.dropboxusercontent.com/u/60803633/flashBehavior.capx

  • Hi Im playing on a Nexus 5X and your game runs very well. I havent noticed loss of sound yet. I tried sending the game to the background, then open it again later (1 - 2mins) and the sound was still working.

    Also I didn't notice any problem with the game not being fullscreen yet.

    About the sound. I had the same problem with both music and sfx dropping out if the game was left idle for a while. The solution in this thread helped me: Android Chrome's loss of sound. Not sure if that will work in your case.

    This is a really cool game. I left you a review. I like your artwork, very nice details. I like the little computer chip at start of game and the batteries lying around in the levels. Also the robot's walking animation is cool.

    Thanks for your impressions, information and commentary on play store !.

    I do not understand what happens with the error of the sound, why do not they fix it ?, this error has been reported ?.

    The error is that if you send the application to the background and there is no sound reproducing at that moment, when you recover the application the sound has been lost.

    One suggestion is that the buttons need to be visible in some way on the screen. I keep missing the right turn button, and I have to feel around on the screen to find where it is. Also it took me a little while to realise there was the button at top right and top left to stop the robot and allow him to fire.

    In the initial menu everything is indicated in "instructions"!

    What's your strategy to market your game Mirlas?

    I have no strategy the truth, I do not know this aspect, I have communicated it through several forums but that is all.

    ¿Any suggestion?

  • tried in all my test-phones: Samsung GT-I9060 - Samsung SM-G361F - Samsung GT-I9301I and all works perfect, no sound stop after unfocus the app, 100% full screen....... it's perfect for me....

    Thanks for the info! In my galaxy s6 it looked correctly yesterday, however by magic this morning did not have full screen and I can not get it in my s6.

    : S

  • 22 Dec 2016

    Updated download link

    ----

    My first game Cluckles' Adventure is available on Google Play

    If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    Thanks!

    Hi, the game looks great and very smooth, what resolution do you use 427x240 maybe ?, I think you are using XDK, right ? and What scaling method do you use? Letterbox integer scale?.

    I've noticed that the status bar is sometimes visible and hard to hide, are you using statusBar.hide?

  • Hello, finally after a year of work I have my first application in google play:

    https://play.google.com/store/apps/deta ... nstoprobot

    Direct the robot through the nooks and crannies without touching any obstacle and collect all the goals.

    Uses XDK crosswalk, the performance is very good but...

    • There is still a failure that seems unforgivable, the fault is that if you send your game to the background when no sound is playing, when you recover the game the sound has been lost.

    The game use some REX plugins like move_to.

    Also use the Johncw87 raycast plugin.

    In the screenshots not everything comes, there are surprises that I do not teach.

    It is a game that requires precision and some reflexes, there are some puzzles and nice graphics.

    I am happy, now I can dedicate myself to my other projects.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello, in my admob page I have an option in my application, it is "link to firebase", is someone using it? What is it for ?.

    My app has ads but nothing else, no shopping or anything like that.

  • Chrome has started removing support for certain "powerful" features (e.g. camera/microphone access, offline support, etc) from HTTP and requiring HTTPS for them, with the exception of localhost where they can still work for development purposes. However this causes a problem with preview-over-wifi which is treated as insecure access and these features get disabled. I guess they just added fullscreen to the list.

    There is a workaround which involves using Chrome dev tools port forwarding to set up a localhost URL on the device itself which really forwards to your PC, but it might be easier just to leave it not in fullscreen and just test that last bit after exporting to a HTTPS host.

    There is something strange here, I can get full screen with these conditions.

    Resolution 400x240

    Fullscreen in browser: letterbox integer scale (does not work with other options)

    If I touch the screen in an uncovered area, a black area (Lower black area of the screen, in landscape mode) , the full screen is successful with browser object.

    https://dl.dropboxusercontent.com/u/60803633/fullScreen.capx

  • I can confirm the crash on two monitors having two different resolutions.

    But the issue is likely the UI library used, as C2 never was meant to be used over several monitors (notice how the main window is meant to be stocked on a single monitor when maximized).

    I'm not sure if it is even worth reporting.

    Thanks for trying !.

    I'm not sure what you meant, is it something C2 can solve?

  • Hmm, could also be graphics card related.

    Working fine from here though!

    Specs:

    Windows 10 Education 64bit

    1920x1080p 60hz dual monitors

    Intel i7 6700k

    NVIDIA GTX 1070

    16GB Ram

    Hi!, I have different resolutions:

    On monitor 1: 1920x1080

    On monitor 2: 1440x900

    I tested the test on two different computers, on the other computer there was also crash, the other computer also had different resolutions.

    Did you open the second layout keeping the first one open?

    The test consists of having both layouts open at the same time.

    Thanks for the test !.

  • Closing as there's nothing we can do unless you provide the steps to get a project in this state in the first place.

    What happens is that if a sprite object has the initial animation set to "undefined" in the editor, then it causes crash.

    1 - Create a new project

    2 - Create a sprite object and set the initial animation to the value "undefined"

    3 - save the project and close it

    4 - open the project and the crash occurs

  • Does anyone use two monitors?

    Maybe soon I will install win10, I hope this error disappears because it is a pain.

  • >

    > > Hey,

    > > The privacy policy is basically a webpage where you say what your app/game collects/uses from the users.

    > >

    > > You just need to make a simple html page and host it on a domain or a site which allows rendering of Html content, accessible to everyone (but not as a downloadable file) You can check mine here if you are looking for a quick example: (http://disclaimer.n-sport.ro/)

    > >

    > > It is not mandatory, but if you do have it, you gain access to stuff like Designed for Families and Google Play for Education.

    > >

    >

    > Nothing else?

    > Is such a text on a web enough?

    >

    Yup, nothing special about it =D

    Oh, and good luck with your game!

    OK thank you very much!.

PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

None one is following PabloDev yet!

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Email Verified

Progress

12/44
How to earn trophies