PabloDev's Recent Forum Activity

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  • Hello, I would like to make a new way to protect resources.

    This way would be to put a password to the package.nw file.

    This file is a zip file.

    I would put a password to this zip file using winrar.

    With winrar you can create compressed files with a password.

    Then I tell NWjs that he should use this password to unzip the file.

    This is possible? Can be done?.

  • Ok I have it.

    Thank you!

  • But I can not change the speed or deceleration because the character uses those values.

    I just want to give the character a boost but I do not want to change those values.

    Is that impossible?

  • Hello, does anyone know why the sprite always moves very little distance ?.

    I put a very high value to vector x but the sprite moves very little.

    Although the value is 1000 or 10000 the sprite always moves very little distance.

    Why?

    https://www.dropbox.com/s/86a6noo04sqmzi6/vectorXtest.capx?dl=0

  • It is true.

    NWjs tips & tricks thread is fucked, I hope they fix it soon.

  • Hello, when I export my game using NWjs a file called "resources.pak" is created.

    Does this file contain the resources of the game, graphics and so on?

    Although I change the file extension to zip or rar, I can not open the file.

    Is this file protected in any way?

  • > Hello, when I go to export in NWjs I want to export only for Win64 bits.

    > Is it possible to configure this in some file of C2 or NWjs ?.

    on your NWjs install folder, just delete the linux/OSX/Win32 directories. If it doesn't work, just delete the Linux/OSX directories. You'll get an error when trying to export, but it will still export to Windows just fine.

    I have tried that and I have achieved it but maybe there is some more elegant way.

    Although it's true, that works.

    Thanks.

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  • Hello, when I go to export in NWjs I want to export only for Win64 bits.

    Is it possible to configure this in some file of C2 or NWjs ?.

  • Rex is not going to solve this, it will no longer invert its time in code C2 or C3.

    Maybe someone could look into the code of this behavior and solve that problem?

  • I thought that solids were perfect for creating walls.

    I'm surprised that movement behaviors with solids are not compatible. This would be a great method to quickly get the gameplay but ... are not compatible ?.

    0_0

  • Thanks for the answer, I have no idea how to do that, is not there another easier way ?.

    I think it would be best to show a graphic and that the player choose his region.

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PabloDev

Member since 2 Nov, 2015

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