PabloDev's Recent Forum Activity

  • Hi, I have 2 layouts, layout A and layout B.

    All have the layers activated initially, their layers are visible.

    Then suppose I'm in layout A and turn off(invisible) its layers and go to layout B.

    Then when I return to layout A, its layers are disabled / invisible, although its initial values are the layers visibles.

    So I think the layout should always adopt the initial value set in the layers, it should not stay the same as when I left it (with the layers turned off) when I return to him.

  • Hi, I could not see much, I lost a life and it was blocked.

  • A very good effect, I had not seen it before but there is no link, the last link does not work.

    Gigatron

  • Hello, is there any way to know with C2 in which country the user is located?

    This is for connecting to a suitable region in online mode with photon.

  • Hello, if I have to select the best region then I will need to know in which country each player is located, how do I get the country from each player ?, and how to know which is the best region?.

  • It is true, it is not even necessary to move the red block. Just leave it still while keeping a space so that the blue block can be inserted.

    I think this happens because the blue block detects that the route is blocked (the red block blocks the route when you press the right cursor), then the blue block looks for the exit on the left.

    But this should not happen if there is enough space for the blue block to be in the area.

    That is, the area is large enough to keep the blue block there, so there is no need to look for an exit on the left.

    This error seems to only occur towards the left side.

  • Hi, why does not the condition "if the connection has been lost" exist?

    If I am playing and someone disconnects the ethernet cable, the connection is lost but this check does not exist in the plugin.

    OK I see "On Error" and photon.stateString

  • Hello, I published this package some time ago in game dev market.

    I just wanted to let you know.

    It has 29 retro-style animated sprites at a very cheap price for what it brings.

    https://www.gamedevmarket.net/asset/29-sprites-enemies-pack-9802/

    I hope that this type of post is allowed, if not, then I would understand that they eliminate it.

  • You do not have permission to view this post

  • > Now I know what you're thinking but I'm not asking for a backport but rather would like to ask, how did you manage to fix/workaround this issue?

    By using a zip. It took a few days solely to reverse engineer the zip format and figure out how to hack our zip library to put the right flags in the right places.

    TheRealDannyyy

    Is this enough for you?

    So if I use this option:

    Would the application not work properly because of those flags?

  • Ok thanks for the information.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

None one is following PabloDev yet!

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Email Verified

Progress

12/44
How to earn trophies