PabloDev's Recent Forum Activity

  • Thanks guys.

    Both methods work, it is confusing because the written text is apparently deleted but what happens is that a line is lowered without it being added visibly.

  • Hello, when I am going to introduce a comment somewhere in the code sometimes I need to move to a new line but this is not possible in the same comment bar.

    Then to solve it you have to create a new comment bar by pressing Q.

    So my question is:

    Can you down a line in the same comment bar without having to create a new bar?

  • OK, the connection error happened because I had selected (without being aware that I was changing it) "WS" in the protocol option of the object, selecting "WSS" the error is solved.

    On the other hand, the team will correct the broken download link.

  • make sure you use secure websockets and a https website and you won'T get that warning

    But I uploaded my game to itch.io and to bitballoon and that warning appears to me.

  • Ok, the error with photon and HTML5 hosted game is because now chrome, in its latest version, warns that they are trying to load scripts from unauthorized sources.

    To enable it you must click on the warning and authorize the upload.

  • Currently it seems that the plugin does not work with the HTML5 export.

    That is, if you export your game in HTML5 and upload it to a host, the photon plugin will not connect, it will not work, I have contacted them to inform them and I am waiting for a solution / response.

  • The download from the official link is not available.

  • > Hello one question.

    > I thought that NWjs.AppFolder would give me the directory of the location of the nw.exe file.

    > But this is not the case, NWjs.AppFolder gives me the directory where the capx file is located.

    > What the hell do I want that directory ?.

    > I need the directory of the nw.exe application because there are my files to load.

    >

    > How do I obtain this directory ?.

    Ashley added new expressions after I did a feature request about this a while ago. Just update C2 to R257 or newer and use the new expressions.

    I think they should also work with fetching the executable path. If not you should be able to manually replace parts of the fetched path. Although I'm guessing in your case it's an issue that only occurs during preview and not in the exported version.

    My problem is with the exported version.

    I have files that my program loads to create the levels.

    I have used the expression NWjs.ProjectFilesFolder seems to work but it is not the path of the executable file nw.exe

    I suppose that NWjs.ProjectFilesFolder is the path where the files are decompressed and then loaded from there.

    Thanks for the info.

  • Hello one question.

    I thought that NWjs.AppFolder would give me the directory of the location of the nw.exe file.

    But this is not the case, NWjs.AppFolder gives me the directory where the capx file is located.

    What the hell do I want that directory ?.

    I need the directory of the nw.exe application because there are my files to load.

    How do I obtain this directory ?.

  • Hello, with the photon plugin in preview everything works for me, it connects to the photon server.

    The problem is that if I upload the HTML5 export to bitballoon or others, then the photon plugin does not connect.

    This did not happen to me before.

    Does anyone know what happens?

    Why in the preview everything works and if I upload the HTML5 export to a host then photon does not connect?

    Two days ago I installed a windows update, I do not know if that will have something to do.

    All this without minify script

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  • Hi, I just wanted to talk about the project that I'm working on since the beginning of this year.

    It is a game 1 vs 1 online and local.

    My intention is to publish it on Steam.

    The idea for the game occurred to me when I visited a children's school and I could see the games they played, so I imagined how I could develop one of those games that caught my attention and I thought that the online 1 vs 1 and local mode was the best , then I was developing and modifying a few parts a bit and so I am in the development of this game.

    I am using the photon plugin and I am currently organizing the code and doing tests to deal with the lag and receiving the packages with the standard system.

  • Sorry I did not understand you well.

    You mean this?

    Variable is string type.

    It does not work, the result is not correct.

    I really want to pass a string to uint but I think the formula is the same.

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PabloDev

Member since 2 Nov, 2015

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