LemonDROP's Recent Forum Activity

  • That'd be so much easier to browse the plug-ins by categories and stuff... Although I must agree. "Store" is a heavy term to be used (even cuz most of the plug-ins are made by us, free)

  • Very nice. I allways envy people who are able to draw such beautyfull artwork

    Something I just noticed. When I releas the right button, after charging the bow, Chrome shows one of its menus <img src="smileys/smiley11.gif" border="0" align="middle" />

    Only when you leave the playable area right ? o_o I'm not getting that bug while inside the game canvas. (I'm researching a way to lock the mouse inside the frame that deactivates when the game pauses D:)

  • Graphically its awesome LemonDROP.

    Cant wait for some gameplay.

    Thanks alot Genki. I've embed the link on the game title up there xD I'm sorry if you didn't saw it. Although it doesn't have much of a gameplay either. It's going forward but so far it's just a sample of mechanics and stuff. I hope you like it anyway.

    dl.dropbox.com/u/1627736/Construct2/Shadow%20Age%20TGD/index.html

  • This will require the user installs IE9 before it works, and only about 10% of people have it installed at the moment, and also means the games can never work on XP since you can't get IE9 there. It's something I looked in to before but I thought the limitations made it impractical for real distribution.

    Are you guys working into a solution to export the projects to .exe ? Or is the Construct2 entirelly aimed to HTML5 development and will therefore not aim the creation of Aplications for Desktop (.exe and stuff)? Sorry to ask, I believe you already had to answer this a thousand times... ><

  • Oh =o I just read it on Ashley's recent entry. Thank you too. I'll get some links here.

  • That's amazing! o_o HOW ?!

  • <img src="smileys/smiley11.gif" border="0" align="middle">

    I'm hosting my projects on dropbox so far as I don't have a private domain. Click on the game titles to check out a rough preview of it. I hope I don't let you guys down.

    Here are my projects:

    1. Shadow Age: The Gate Defenders

    <img src="https://lh5.googleusercontent.com/-Cq0wEfGJj50/T09oQ7fi7_I/AAAAAAAAAFE/FYGadxcAd7U/s637/PREV.png" border="0">

    <img src="http://s17.postimage.org/5g1e0pot7/Portrait.png" border="0">

    Features

    XYZ Movement (Beat'em Up style)

    Click to move (Warcraft Style)

    Click over monster to melee combat (although there are still no monsters)

    Right click to charge Arrow (Power bar sets bullet speed\power)

    Defend the Wall against hordes of the Undead

    To do:

    3 Levels

    Place the undeads

    Functional Menus

    Select your Character (already Drawed)

    Turrets to be placed along the map (mostly Barricades)

    2. Wolf Run

    <img src="https://lh3.googleusercontent.com/-OIZ5qDS0vOA/T7XSbnFfzXI/AAAAAAAAAMw/BWcCVkluUqM/s699/PREV.png" border="0">

    <img src="https://lh5.googleusercontent.com/-KfJmty1UTK8/T7XSa_pMi3I/AAAAAAAAAMo/35c8b-BUW_Q/s105/PREV%2520IMG.png" border="0">

    Features

    Up arrow to jump

    Eat bubbles

    To do:

    Nothing really, this game was a test. I wanted to make a game prototype within 6 hours (it's the time I have free after I come back from work until I go to sleep). I finished it in 3 (art and programming). I know it's not much. I was just challenging myself.

  • I found a way to make it work, if someone finds a better way that relates to the Z axis.

    For now I'm using

    |For each "Object"

    ||Object.Y > Player.ImagepointY(0) - Move to top of layer

    ||Object.Y < Player.ImagepointY(0) - Move to bottom of layer

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  • Ok so, I need some help, if you guys would be so kind :{

    I'm making a game that follows the same conventions as classics as Golden Axe and Streets of rage. I thought they would be simple to make since they are old platforms so I gave it a shot. Although it's not hard, I'm having trouble with ONE thing in particular.

    I need to set the Z position of the character to be relative to its Y position so that I can create this kind of movement:

    <img src="http://s16.postimage.org/hb144ix7l/SOR.gif" border="0" />

    The main idea was to set the origin point to each actor\object's feet and then place a:

    "On Every Tick"

    "Compare Variable if ACTOR.ImagepointY(0)>Object.ImagepointY" - "Actor Move top of layer"

    I need something more pratical any ideas ?

  • Hey guys! I'm sorry if the matter in question has already been answered, I searched for "Rotation" but the results are a bit too extense. I figured I might aswell just ask for some guidance if you'd be so kind.

    I followed the "Move to target" tutorial.

    On click Set "Target" position to MouseX, MouseY

    Set "Player" angle to MouseX, Mouse Y

    Set "Player"'s Bullet speed to 200

    That's the main parameter.

    My problem is, on "Set Player Angle" the character rotates, wich is undesired. I need him to walk toward THAT angle, but mantain his current sprite appearance, since it's not a "TOP-view" game. (Think of the camera as "Streets of Rage"-like). He's rotating around the Origin point. I need him to "LOCK", somehow, so that his walking animation and everything else only flips LEFT & RIGHT.

    Another issue I'm going to have further is going to be Player-target-monster priority acording to his Y-axis position. (So that they don't walk on the player's face.) I actually didn't got to this concern yet, but I'm to believe that I can "Every Tick" set "Object" Priority acording to the Origin point ? If it's not simple as that, I need some help, haha.

    Thanks in advance. :)

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LemonDROP

Member since 18 Jan, 2012

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